Metro last light is all for a good ending. Metro: Last Light Tips, Secrets, and Alternate Endings

I played the game on a hardcore ranger, I thought to open the achievement of the ranger shadow and of course a good ending, I looked into this topic of the passage through the corner of my eye!

- Spare surrendered soldiers
I remember only one naturally spared

- Rescue women and children
At the level, the bandits saved a woman from rape, a man and a woman with a child

Listen to stories told by NPCs (dialogues and monologues)
Patiently listened to all the chatter of NPCs!

Of course I listened...

Play musical instruments (especially early in the game, based on Sparta)
I played ... in Sparta only on the guitar, though, but then I came across guitars, balalaikas, boyans, pianos ...

Give the beggars bullets
Not one refused, some even gave one more time.

Do what the NPCs ask you to do
Well, I don’t remember that they were specifically asked to do something other than save people at the bandits level

Look for ammo stashes in Quarantine
It seems to me that I explored all the corners there, they didn’t give me the achievement, which means I didn’t find all the hiding places (((

Complete the SEPARATION level without killing people
Passed quietly, imperceptibly and without killing! Achiva is open

Complete the FACILITY level (Camp) without killing people
Here I went crazy, it seems that I started my first murders when I started to remove everything from the knocked out soldiers, including gas masks ((((

Complete the Revolution level without killing people

Complete the Bridge level without killing anyone
Passed quietly, imperceptibly and without killing! Achiva is open!

Rescue the children and women in the BANDIT level
Saved everyone! Achiva is open!

Return the teddy bear to the crying child at Venice level
Returned the truth about this no one asked!

See all the visions in the DEAD CITY
All looked! Achiva is open!

I have never taken someone else's in locations such as Venice (where there are nerds, etc.) in short, I have not stolen! I also saved the she-bear... in general, I tried not to kill the monsters until they attacked themselves. If the black asked not to kill, I didn’t do it all the more. I also spared Pavlik and * Lesnitsky's luck ... But what can I say to the level of the chase, I didn’t kill any of the people at all! For the whole game, I didn’t throw a single knife, the same goes for grenades, mines ....
TOTAL BAD ENDING!!!

What were my mistakes?
The "Chasing" level (where you ride on trolleys, and then you get out of the black cage) without killing it was unrealistic to pass in any case on the hardcore reinder .... tried not to do this, but they blamed it! The camp level is also a jamb - I removed everything from the knocked out (not killed) people, including gas masks ((((Fight with Pavlik on Red Square, I also had to bring down everyone because it was unrealistic to survive, although I honestly tried ((((
Then, during a walk with black, when he found useful items for me, for some reason I didn’t always manage to take them - maybe this is really a serious cant, because. he tried for me, and I kind of "scored" his efforts (((I also drank in Venice and naturally went to the local striptease there (I think this can’t be attributed to positive karma either), at some of the levels before my eyes supposedly infected were killed (I couldn’t save them because in that situation it was only possible to shoot, and I was supposedly a pacifist) so like this ((((
I noticed here the guys were discussing some dark glows and I noticed that towards the end I got more and more of them ... it's not clear why ((((

Threat In short, the questions really remain, so it is still unclear to the end what exactly needs to be done for a good ending? I'm disappointed in general, there is no desire to play the game a second time. I agree with _SlashuuR_ the developers were joking))))

, .
Lair: Torch, Echoes.
Reds: Bolshoi, Korbut, Revolution.
On the Rails: Regina, Bandits.
By Water: Dark Waters, Venice, Sunset, Night.
Virus: Catacombs, Contagion, Quarantine.
Black: Khan, Pursuit, Crossing, Bridge, Depot.
Center: Dead City, Red Square, Garden, Polis.
Last fight: D6.

  • Achievements . Questions - answers .
  • general information

    Developer: 4A Games. Publisher: Deep Silver.

    Control

    Action genre standard
    W, A, S, D- movement
    Space- jump
    ctrl- sit down
    E- interaction
    R- reload weapons
    1,2,3 - change weapons in hands
    paintwork- Fire
    PKM- take aim
    Special Actions
    Q- use first aid kit
    G(hold) - put on, take off a gas mask
    G- wipe the glass of the gas mask
    T- change the gas mask filter
    C- throw thrown weapons
    V- hit with a knife
    Tab(hold) - ammo menu
    R(hold) (automatic) - load army ammo (currency)
    R(hold) (pump-action weapon) - pump air into the tank
    M- pick up a cartridge-lighter
    M(hold) - pick up a lighter and a compass
    F- turn on, turn off the flashlight
    N- turn on, turn off the night vision device

    Karma, hero's deeds

    Throughout the game, we will have the opportunity to perform various actions, obtain additional optional information, and decide the fate of people. How the game ends depends on our actions. There are two endings: conditionally "bad" and "good".

    The "bad" ending will happen by itself if we play Metro: Last Light like a regular shooter, killing everything and everyone.

    The "good" ending is more difficult to achieve. To get it, you need to improve the karma of the protagonist by doing good deeds or more carefully studying the game world (such actions are highlighted in the passage text with a frame). Each improvement in karma is marked by a white flash of light on the screen. You can only kill beastlike mutants. Killing people from any group reduces the accumulated positive karma. It is not necessary to do all the good deeds and save the lives of all people, the main thing is that the number of white flashes be much greater than the number of people killed.

    Notes

    There are special items in the Metro - notes, found throughout the game. These are the thoughts of the main character Artyom, written down on paper. They more fully reveal the plot of the game. The notes look like clerical cardboard folders "Case No. __". You can view the found notes in the pause menu (press "Esc" during the game) in the "Diary" section. There are 43 notes in total in the game. After collecting all these records, we get an achievement.

    Passage of missions. Start


    Metro: Last Light

    We appear in the tunnel with three comrades. Suddenly, darkness begins to move out of the tunnel, and Black Monsters jump out of it. We shoot enemies, and after their death we find out that they were our comrades. Black clouded our minds with visions, and after that, suddenly, he extended his hand.


    Fortunately, the previous event turned out to be just a nightmare. We are now at Station D6, occupied by the Order of the Rangers. We listen to the Khan who woke us up, after that we get out of bed.

    Let's get to know management. In addition to the standard movement through the level, you can use the lighter (M key, left mouse button) and view the tablet with tasks (M key, right mouse button). The tablet also has a compass, the arrow of which points to the main current goal.

    At the exit from the room, we listen to the conversation of two people (+ karma). We go forward along the corridor, listen to conversations and immerse ourselves in the atmosphere of the game. When leaving the residential area, we listen to the conversation of people playing checkers (+ karma).

    We reach the armory, where they give us: a gas mask, replaceable filters for it, an orange first aid kit and army cartridges (local currency). (Army cartridges can also be used for shooting (for this, when reloading, you need to not only press, but hold down the “R” key for a couple of seconds), but it’s better not to shoot them, but to exchange them for regular cartridges). After that, we select three weapons from five possible ones, we hang them with sights and other improvements to our liking. We check the selected weapon in practice in a nearby training shooting range.


    On the second floor we get to the command center. We listen to the conversation of signalmen about the bzu in the swamp (+ karma). The leader of the Order - Melnik arranged an operational meeting, gathering all the commanders. Khan, chatting about peaceful contact with the Blacks, is ordered by Melnik to be taken into custody, and the sniper Anna and I are sent on a mission to kill the surviving Black mutant. Together with Anna we go to the elevator.

    We enter the elevator. On the next floor we sit down in the monorail car.


    Metro: Ray of Hope. Walkthrough

    On the monorail we get to the next metro station. Turn on the flashlight ("F" key). We approach the closed door, pull the switch on the right (key "E"), we go inside. We go up the interfloor stairs into the collector, along it we go to the right to the vertical stairs up.

    We put on a gas mask near the stairs (key "G"). When wearing a gas mask, the clock on the left hand starts working, it shows the time until the gas mask filter is replaced (if the filter is not changed in time, you can suffocate).


    We climb the stairs to the surface. We're in ruins botanical garden, where rocket weapons were used against the Blacks. We go forward, we reach the columns of the destroyed building. Here Anna climbs up to take a vantage point, and we move on.

    In the clearing we meet with monsters, which are called Guardians. We need to shoot three waves of monsters, Anna helps with sniper shots.

    We go further, we find a small individual of the Black. It is useless to shoot at him, just chase nm through narrow labyrinths, climb into the hole (Ctrl key) and, finally, catch up with him. Black inhabits our minds, and shows his story - salvation from the explosions that destroyed all the other Black monsters.

    Passage of missions. Fascists


    The clouding of the mind from the influence of the Black has passed, and here we find that during the time of unconsciousness we were captured by the soldiers of the Reich. Two soldiers of the Red Line and a civilian were caught in captivity next to us. The officer of the Reich begins to shoot the prisoners. Together with one of the soldiers, we manage to kill the Nazis and stay alive. The surviving communist is called Pavel.

    We follow Pavel, go down the garbage chute to the cellars of the Reich. Below we reach a large round room. We run to the other side in the shadow of a slowly rotating fan. Next to the locked grate, we put Pavel upstairs, and then we ourselves climb the stairs.


    We ended up in a huge round mine, where hundreds of prisoners languish in cages against the walls, and fascist guards patrol along the suspended paths. We slowly crawl after Pavel a little higher. Then we jump down to the path, creep up behind the soldier of the Reich. When Pavel throws down a stone and distracts the second guard, we must stun (key "E") or kill (key "V") the first one. (The choice of action affects the ending of the game. If we do not kill people, but only stun them, we will see a secret "good" ending). Take the ammo from the enemy.

    Having neutralized the enemy, we pull the lever to lower the ladder. Upstairs, we unscrew the bulb from the spotlight, after which Pavel removes another sentry and turns off the light from his side. In the dark we pass along the bridge, we neutralize the soldier. At the top we climb into the green pipe.


    We crawl along the pipe, we hear a conversation about how the fascist sold the captured Black merchant from the Hansa. We get out of the pipe. We get from the corpse throwing knives.

    We unscrew the light bulb, wait for the next guard to enter the room, and stun him. We rise to the very top, in front of the huge gateway we press the green button for calling the guard, we hide behind the box. We stun the released guard from behind. We enter the gateway, press the lever.

    Pavel throws us silenced pistol. We go through the sewers, silently eliminate the enemies, take them from them automata. There are only three patrolling soldiers, the other four are busy with their own affairs and are easily stunned from behind.

    We help Pavel open the gateway - we pull the right lever on the wall.


    Walkthrough Metro: Ray of Hope

    We go up the escalator, at the top we see a crowd of fascists chanting to their Fuhrer. The leader of the fascists tells the crowd about the D6 base, about its supplies and plans to capture it. While the Nazis are listening to a fiery speech, we move forward through the crowd to the podium. We listen to the speech to the end (+ karma).

    After some time, the Fuhrer is informed about the escape of the prisoners, and we immediately begin to run (Shift key) from the crowd into the corridor on the left. On the way, you will need to jump once. We manage to escape, but they shoot us. Pavel drags us to the trolley, together we drive to the next station.


    Walkthrough Metro: Last Light

    Can't get to the station. On the way, a grate comes across, Pavel takes it with a ram, as a result, our railcar breaks, but then we get further into the tunnel. We go forward, we put Pavel into the pipe, on the other side the guards grab him.

    The gate on the right opens, two fascists come out in search of accomplices of the detained communist. We turn off the flashlight, hide in the corner away. When the guards examine everything and go back, we catch up with them and stun them from behind. There are more than ten fascists ahead in a small two-story location, but all of them can be stunned, not killed. To do this, we unscrew the near bulbs, and shoot at the distant bulbs from a pistol with a silencer. If the enemies do not raise the alarm, then they will be easily stunned one by one.

    We rise to the second floor of the room, from there we jump into the far closed part, we neutralize three more enemies, we enter the room on the second floor. Inside the room, an out-of-shape fighter sits on a bed and immediately gives up. Don't kill him to get the "good" ending.

    We pass into another room, climb into the ventilation.


    Walkthrough Metro 2033: Last Light

    We crawl through the ventilation, we find Pavel's cell. He is taken away to his execution, you need to hurry to save him. We get out of the ventilation in the next room.

    In the first room on the table we open the box, inside we find a first aid kit and cartridges, next to wall cabinet some more ammo. We go along the corridor, we get into a large two-story room.


    In the room behind the glass we see three guards, but there are many more of them. We go to the right side to the stairs to the second floor.

    Achievement "A Present"

    Entering the room, we go to the right corner, we hide behind the boxes. We listen to the conversation of two guards (+ karma). We learn that one of the guards in a personal locker is hidden good weapon. We wait for the guard to answer on the radio, then go to the previous room to the locker. We go after him, after opening the locker we stun the guard, we pick up the machine gun with three improvements (+ karma).

    In the central room where the guards are located, to the left of the entrance there is musical instrument (3/17)- accordion.

    Metro: Last Light is the second game in the Metro series, serving as a continuation of the previous part. The developers and publishers remained permanently - 4A Games and deep silver. This time the game was released on 7 platforms: Microsoft Windows, Xbox 360, PS3 - May 17, 2013, Mac OS X - September 10, 2013, Linux - November 5, 2013 and Xbox One, PlayStation 4 - August 26, 2014. The developers took into account the wishes of gamers and critics, promising to correct some of the shortcomings of the predecessor, at the same time, and improve the stealth passage.
    More than a year has passed since the last part, when Artyom destroyed all the Blacks, and the time of love has come in Moscow - spring. Sparta moved to D6. In the same place, Khan informs the main character that he was able to track down one surviving Black, but still just a child, and hoping that the last decision about the destruction of the hive was wrong, he asks Artyom to save his life. Only Melnik and his gang have their own opinion - he arrests Khan, and sends his daughter Anna on a mission together with Artyom to eliminate the "Black". But there are unforeseen circumstances...

    Unlike the first part, in this game you will not encounter such difficulties as the previous work could boast of, such as how to get into the library or how to bypass the librarian, which weapon is lethal, etc. And it also makes no sense to write where certain chests with buns lie ... Having carefully studied the area, you can find everything: starting with a cartridge, ending with gas masks.

    №1

    The stealth passage has been improved and worked out in detail. The fastest and most effective weapons in the game are helsing and throwing knives. They are good at killing all enemies... Be it human or monster. If not missed, they will wipe the enemy from the face of the earth quickly and without noise.

    Many people who don't like computer games they think that they have the same plot, and they have a bad effect on the psyche of not only children, but also adults. But, this is far from the case. Some games have such a deep plot and meaning that it takes your breath away.


    Developers who create modern games are trying to teach gamers not only to fight opponents, but also to apply mercy to them. One such game is Metro Last Light.

    Project Description

    All actions in the game take place in 2034 in Russia, after the apocalypse. Many residents in these difficult times, who remained alive after the destruction, have to hide from the monsters that appeared after a huge release of radiation. Mutants attack people and kill them, so they have to fight for their lives. Animals that have mutated from radiation live in an underground metro station. Despite the fact that many people, united, are trying to destroy the mutants and in this way protect their lives, there were those who separated from the masses and created their own groups. They have divided the metro into several zones and are fighting among themselves for territory. The only hero Artem, who has not joined any group, is trying to kill the monsters on his own and free the subway. This game has genre shooter. It is also a kind of continuation of the main game "Metro2033". She caused a mass in her time positive emotions not only among the players, but also among the critics.
    Players, when fighting mutants, can use any weapon with which they are comfortable. He can even make his own. He can use weapons, not only against monsters, but also against people in case of danger. The whole atmosphere of the game is thoroughly saturated with a post-apocalyptic situation. Most of the players who have completely completed this game do not know that it can end in two ways. The game " Metro Last Light "may end with a good ending for the player, or maybe bad, it all depends on what decisions he will make. The main points that you need to follow in order for the game to end well:

    Key points

    In order for the player not to die at the end, he needs to keep track of several points. First of all, this is when a flash appears on the screen, like old cameras and sound. They appear when you choose the right action. This can happen not only in the game, but also in the cut-scene. In addition, it can be when the player finds some important item. Also, in order for the final game to end well, during the game you need to try not to kill other soldiers. In addition, for a positive ending metro games Last Light player needs to follow some rules: Sparta Station

    At the very beginning, the character wakes up, but the control of the game is automatically transferred to the gamer, he must play the guitar. It is located next to the place where the hero lay. During this action, a flash occurs, so do not be scared. Then the character must listen to the conversation of the men who will be sitting nearby. One of the fighters will not have legs, so he will be in a wheelchair. Then the character needs to approach the open door, which is located on the other side. The character has a flash again. Not far from the point where all the soldiers gather, there will be a balalaika, the character will need to play on it. In order for the game to end differently, you need to find all the musical instruments and play them. There will be seventeen in total. The accordion is located in the hall with the evil Reichs. She can be found when they offend the newcomer who joined them, it will be possible to sneak in unnoticed while everyone is busy. The balalaika lies where Pavel will leave you. Two guards will rest nearby. The guitar will be located near the bar, near which the juggler stands. There is a balalaika on the counter in the store, and the last instrument will be near the table, at which you need to sit at the request of Pavel. In the barracks where the fighters are located, there will be a piano. The harmonica is in the closet in the room of the main soldier. In addition, the same harmonica will lie in the "Regina" not far from the folding bed, which is located near the first fork. Three guitars are in one place in the Contagion building. You need to go in search of them when the whole building is enveloped in fire. Near the room is the first guitar, the second under the counter, and the third lies near the chair, which is on the second floor.

    Prison

    When the character enters the prison, he will see the prisoners behind bars. Not far from it is a room in which there is a special lever. You need to pull on it, all the doors of the cells will open, and the hostages will be released. If a gamer wants to finish the game and to keep his character alive, you need to help a lot.

    Camp

    The building has a long corridor with wardrobes. You need to quietly sneak up and listen to the conversation of other soldiers who are there. One of them will start talking about the cache. As soon as they finish talking, you need to go after him and, turning it off, take everything that is there for yourself. After going into the next room, you will meet another soldier on the way, he will just stand, leaning on the refrigerator. You don't need to kill him, move on. Such an act gradually brings the gamer closer to a good end to the game.

    Red Station

    Arriving here, the character will see a beggar sitting on the ground. He needs to give a cartridge and listen to his story, and then give a few more. You also need to listen to the conversation of the soldiers that are sitting at the table, and move on. Ahead, the character will meet two more men and a woman who will talk, you also need to listen to what exactly they are talking about. You need to listen for a long time until another flash appears. Then walk a little more until you meet a person who will show the children pictures on the shadow. Watch for a while until he admits that he is very tired. Across the road from them will be a juggler, and not far from him there will be several girls. You also need to eavesdrop on their conversation.

    Two people are standing near the cinema. The one that smokes will begin to offer another person to buy dope. You need to approach them and wait until they finish. After the dope dealer goes in the direction of the juggler, you need to follow him. After he shares that he will make a discount on the product, a flash will appear. The character needs to watch the performance to the end. Before you sit down with Pavel and drink alcohol, you need to pay attention to the girls who are sitting behind the glass. You need to listen to what they are talking about.

    Scene with Korbut

    As soon as the character climbs into the ventilation shaft, he will hear the conversation between Moskvin and Korbut. You need to listen to everything. You can't leave without listening.

    After the mission with Korbut

    The character needs to bypass the metal detector and turn off the two fighters who will sit near him. The third fighter that will appear on the horizon as soon as he is about to go somewhere, you need to follow until he admits that the 8th group has abandoned the post. Then it can also be cut down. As soon as the character climbs through the valve, you need to listen to the conversation of two soldiers from below.

    "Regina"

    When the character will go to the "regina" he needs to hit the arrow at the fork. Then be sure to crash into a wooden fence, after which there will be a flash. When he gets to the second fork, you need to turn left to the standing cars. After that, go through the tunnel to the end. Here he will stumble upon the lying corpse of a man. It must be inspected and all valuables taken away. Not far from the place where the cars are being pushed, there will be beds with knives, they need to be picked up. Then you should go into the room in which the green liquid is spilled and pick up the note. Here, besides her, the corpse of a man will lie. As soon as you find it, there will be a flash.

    bandits

    After the hero hits instead of collecting, he needs to listen to the conversation between mother and daughter. They will sit not far from the ammunition that the man sells. Walking through the tunnel, a woman's scream will be heard. After that, you need to immediately turn into the first door on the right and go into the trailer. Here I will sit three people who mock the girl. They must be killed and saved. After that, you need to go further into another room, scumbags are also sitting there, they also need to be removed and all the hostages saved. There will be a trailer near the tunnel, there will be many corpses in it, they also need to be examined and all valuables taken away.

    Venice

    In this place there will be two homeless people, who are sure to be given cartridges by everyone. They need them for defense. One will be near the alley, and the second is not far from the guitarist. After that, you need to go to the shooting range. A child will be standing next to him. He will say that he put the bear somewhere and cannot find it. The character will go to the shooting range and win three rounds. For this he will receive cartridges and a soft toy. If a gamer wants Metro Last Light to end well for his character, he must give the kid the won toy. After that, the hero must go to a bar, get drunk and pass out. In the morning, when he wakes up and comes to his senses, he will find that the bar in which he drank is completely destroyed, and the bartender is beside himself with grief. In order to somehow smooth over his guilt, the character must give the bartender a full pack of cartridges. After that, the flash will appear again.

    Infection

    Moving along the mine, the character will see two soldiers. They have placed people near the wall, and they want to shoot them. He must turn right and knock them out to save the prisoners. One of them will still mumble something in his mind, you need to listen to what exactly he says. At the end of this chapter, Lesnitsky will tell you to remove the mask, and the countdown will begin from five in reverse order, you need to have time until one sounds.

    Epidemic

    In this chapter, the character just needs to go around all the caches that are outside the infection zone and pick up the contents. He needs to go near the wall and when the icon appears, you need to press the letter "E". The first one will be outside the front door. The rest will be on the windows.

    Floating down the river, the bell will ring. You need to take and talk with the mother of the character. After that, it flashes again.

    Depot

    After passing through the territory, on the left side of the building there is a door, you need to go through it. There is a trap on the door. He just needs to go down under the basement, since all the trailers above are full of enemies. At the end of this chapter, the character meets Lesnitsky again, he does not need to be killed.

    the Red Square

    Here you also do not need to touch the guards who will be on the way. When Paul gets trapped by the dead and they want to take him away, he needs to be rescued.

    bad ending

    The game has two endings. To make the game end badly, you need to kill all the characters that appear on the way. You can even fight with soldiers who have surrendered and do not want to fight. It is also necessary to steal all valuable things.
    Having learned the details, every gamer can finish the game with dignity, but it is up to him how exactly to decide.