Methodological guide for the development of speech of preschoolers. Didactic guide for speech development Didactic guide for speech development

Didactic manual "Magic Carousel" for children of primary preschool age.

Semenova Natalya Anatolyevna, teacher at the Kindergarten “Smile”, Chulym.
Description: The proposed methodology for using the didactic manual will be useful for preschool teachers, teachers of additional education, and creative parents.
The purpose of the didactic manual: development of speech, enrichment of the vocabulary of young children, development of cognitive activity, attention, figurative-semantic memory, logical thinking.
Tasks:
- develop the lexical and grammatical structure of speech, memory, thinking;
- to consolidate the skill of word formation and inflection;
- expand and activate the dictionary;
- develop coherent speech;
- to form in children ideas about the life of animals;
- to develop tactile sensations of children, fine motor skills of fingers;
- develop self-confidence.
Didactic material: Shape "Magic carousel", circles, which are divided into 6 sectors, pictures of animals placed in each sector.
The manual includes four didactic games on the lexical theme "Animals":
"Who eats what"; "One - many"; "Who has who"; "Who lives where".

"The game is a huge window through which a life-giving stream of ideas, concepts about the world around us flows into the spiritual world of the child. The game is a spark that ignites the flame of inquisitiveness and curiosity" V.A. Sukhomlinsky.

Every parent wants his child to be successful at school, among peers, in adult society. Therefore, already at preschool age, children need to form the ability to focus on the objects of the immediate environment and the phenomena of the surrounding reality, the ability to compare, analyze, establish the simplest cause-and-effect relationships, highlight certain properties in objects, group them.
The famous child psychologist A.V. Zaporozhets said: “We need to ensure that the didactic game is not only a form of mastering individual knowledge and skills, but also contributes to the overall development of the child, serves to form his abilities.”

My task, as a teacher, is to develop the cognitive activity of children, didactic games help me in this, because the leading activity for preschool children is precisely the game, which in an accessible form allows children to familiarize themselves with the environment.
In my work on the development of children's speech, I use various techniques and methods. One of such methods, which the authors of TRIZ technology use in preschool education, is called “Lull rings”. Based on this method, I made a didactic manual "Magic Carousel".

Didactic games for speech development.
Theme: "Animals".
Didactic game "Who has who"
Purpose: to teach children to correctly name animals and cubs, to teach how to change nouns in the singular.
The cat has a kitten; the dog has a puppy; the horse has a foal; a cow has a calf.
Didactic game "One - many".
Purpose: to train children in the ability to correctly pronounce nouns in the singular and in the genitive plural.
One mouse - many mice; one hedgehog - many hedgehogs; one hare - many hares.
Didactic game "Who eats what."
Purpose: to exercise children in the ability to use simple common sentences in speech, use nouns in the instrumental and dative, accusative singular in speech.
The hare eats a carrot. Feed the hare carrots. We'll give the rabbit a carrot.
The cow eats grass. The cow eats grass.
Didactic game "Who lives where."
Purpose: to develop word formation using nouns in the prepositional case; make simple sentences.
The dog lives in a kennel. The fox lives in a hole. The fish lives in an aquarium.

Methodology for using the didactic manual "Magic Carousel".

1. Install the manual on the table.


2. Remove the cover of the didactic manual.


3. On the pins that are located inside the manual form, we insert the selected circles with pictures of a certain didactic game.


4. Close the cover of the manual.


5. We unwind for the edges of the circles protruding to the right and left.


6. In the cut out window, the picture selected by the child is installed, the pair for the installed picture is selected by scrolling the second ring. In these games, one picture of the first ring must necessarily correspond to one picture of the second ring, for example, in the game “Who eats what”, the picture with a cow should be opposite the picture of grass.
A playing kid can, with the help of a teacher, or independently make sentences: “The cow eats grass”, “The cow nibbles grass”.



References:
1.T.I. Podrezova "Material for classes on the development of speech."
2.T.A. Sidorchuk "Methodological complex for the development of children's ways of knowing: I know the world."

Speech development, Handbook for preschoolers, Part 1, Buneev R.N., Buneeva E.V., Kislova T.R., 2005.

The manual for the development of speech for preschoolers is a visual material in the form of cards. It is intended for use in classes with preschoolers 3-6 years old on the development of speech and preparation for learning to read and write. It is an appendix to the manual "On the road to the ABC" by the authors R.N. Buneeva, E.V. Buneeva, T.R. Kislova. The cards can also be used for classes with preschoolers and for other courses of the comprehensive Development and Education Program for preschoolers "Kindergarten - 2100" ("Hello, world!", "I know myself"), as well as for other educational systems.

Commentary for the teacher.
A manual for the development of coherent speech of preschoolers has been prepared in the form of visual material (cards). Cards should be cut out and divided into series, and then used as a display material, placed on the board, or as a handout.

The presented series of plot pictures differ in the degree of difficulty of working with them (from 2 to 4 pictures) and in the plot orientation: in some, natural patterns are traced (anthology of a man and a woman, seasons, flowering, flower growth, snowman melting), in others, problematic situations, positive and negative examples of behavior (a fight for a truck, a girl and an apple, a girl washes herself, “Glutton”, “Fashionista”), in the third - a story with an interesting plot is illustrated (“Saving a Kitten”), the fourth are cognitive in nature (“Magician ”, making jam, sowing a flower). Work with such pictures is built in accordance with their orientation.

Types of work with series of two pictures:
- find out what is shown in each of the two pictures;
- offer to think about what happened before, what later, and explain their position;
- for plots of a behavioral plan - invite children to express their opinion about the plot and, in case of condemnation, explain how they should act; give examples of similar behavior from the personal experience of children;
- mix pictures of two or three series and invite children to decompose them into story groups.


Free download e-book in a convenient format, watch and read:
Download the book Speech Development, A Handbook for Preschoolers, Part 1, Buneev R.N., Buneeva E.V., Kislova T.R., 2005 - fileskachat.com, fast and free download.

  • Visual materials for making sentences and oral stories, Appendix to the manual for preschoolers On the way to the ABC, Buneev R.N., Buneeva E.V., Kislova T.R., 2009
  • Forest stories, On the way to the ABC, Buneev R.N., Buneeva E.V., Kislova T.R.
  • Forest stories on the way to the alphabet, Buneev R.N., Buneeva E.V., Kislova T.R., 2012
  • Speech development, Handbook for preschoolers, Part 2, Buneev R.N., Buneeva E.V., Kislova T.R., 2005

The following tutorials and books.

It should be noted that these game aids are quite simple to manufacture, so most kindergarten teachers can make them with their own hands.

In addition, they are able to help focus the attention of children during the development of new material, emotionally attach them to the process of acquiring knowledge, aim at independent solution of game problems, and evoke positive emotions.

Game guide for the development of the lexical and grammatical structure of speech

"Creating a picture" (for children 4-6 years old)

Target: exercise children in making sentences using prepositions; training in the ability to determine the spatial arrangement of objects; development of fine motor skills of hands, imagination.

Ioption.

The teacher offers children clothespins, geometric shapes, silhouettes of animals and plants. Pupils, according to the teacher's instructions, attach objects to a stretched lattice of fishing line. Then they make proposals on the questions of the educator. (A butterfly sits on a flower.)

IIoption.

Children independently create a picture from the proposed geometric shapes, silhouettes of animals and plants.

Game aids for the development of phonemic perception, syllabic analysis and synthesis, correction of sound pronunciation

"Let's take candy from the mouse" (for children 4-6 years old)

Target: automating the pronunciation of sounds in words.

The manual includes a panel with two mice and candies made of colored paper, on the reverse side - subject illustrations with automated sound.

The teacher draws attention to a mouse pulling a string of sweets that she wants to drag into a mink. The mouse stole the candies and they need to be returned. If the child pronounces the word correctly, the candy is taken away, if with an error, it remains with the mouse. Two mice are needed in order to use this tutorial to differentiate mixed sounds. (For example: [s]-[w].)

"Wonder Tree" (for children 4-6 years old)

Target: automation of the pronunciation of sounds in words, the development of fine motor skills of the hands.

The manual is a panel with a picture of a fabulous tree, on which, with the help of decorative clothespins, silhouette images of fruits (apples, pears, cherries) are attached; subject cards are attached to their back side for a certain sound: [s], [h], [w], [g], [l], [r].

Children are encouraged to "harvest". Picking a fruit from a tree, the child names the object depicted on the card and tries to correctly pronounce the automated sound. If the sound is pronounced correctly, the card remains with the child, if not, it is returned to the tree. At the end of the game, you can count how many fruits are collected, how many words the child said correctly.

"Starry sky" (for children 5-6 years old)

Target: training in the ability to perform sound analysis of words.

In the night sky, an asterisk "lights up" - a card. Children call it, determine the sequence and number of sounds in a word; make up its scheme, denoting sounds with color symbols (if the answer is correct, an asterisk of the corresponding color lights up).

"Mushroom" (for children 5-6 years old)

Target: learning the ability to determine the place of sound in a word, the development of phonemic hearing, attention.

On the cap of the mushroom there are three windows for determining the place of the sound in the word (at the beginning, in the middle, at the end). There are cards in the grass below him. Children (child) determine the place of the given sound in the word-name of the image on the selected card.

"Caterpillar" (for children 5-6 years old)

Ioption.

Target: teaching the ability to divide words into syllables, determine their number.

On the first circle of the body of the caterpillar, the syllabic scheme of the word (1-3 syllables) is placed. Children pick up cards with an image, in the name of which there is a specified number of syllables, and lay them out on subsequent circles.

IIoption.

Target: strengthening the ability to highlight the first sound in a word.

A letter is attached to the first circle of the caterpillar's body, the children select cards with images of objects in the name of which the given sound is at the beginning of the word for subsequent circles.

IIIoption.

Target: development of tactile sensations.

The mugs-segments of the body of the caterpillar are made of fabric of different textures (silk, wool, velvet, etc.). Children are invited to touch to determine the properties of their surface.

IVoption.

Target: development of fine motor skills.

Children connect the circle segments with laces, tying them into bows, attach the caterpillar to the body with the help of boots buttons.

Game aids for

"Magic Cube" (for children 2-4 years old)

Target: development of fine motor coordination of the hands and fingers, spatial orientation, coherent statements.

The manual includes a cube with multi-colored faces, on which transparent pockets are sewn for placing various ones in them, and six double-sided rugs that are attached to its faces with buttons, zippers, and buttons.

The teacher offers the children to fasten and unfasten zippers, straps, buckles, clips, buttons, hooks, buttons, tie knots, bows, and lace.

It is intended both for joint game with the adult, and for independent. Tasks should be selected based on the capabilities of the child and the content of the cards. The main thing is not to miss the opportunity for the development of children's speech. The use of special tasks-surprises placed in the pockets of rugs is effective.

"Colorful carousel" (for children 3-4 years old)

Target: teaching the ability to correlate objects by color, the development of fine motor skills.

Children are invited to play with color: arrange the cubes in color fields, hide them in bags of the same color, tie a ribbon on a bow.

"Funny laces and caps" (for children 4-5 years old)

Target: familiarity with color and learning the ability to correlate objects by color; development of visual-motor coordination of hands, visual-figurative thinking.

Children are invited to consider "funny laces", "funny caps", name their color, play hide and seek with them. The teacher offers to decorate the picture with bows, pick up the caps in accordance with the color, swap them.

"Fruit tree" (for children 5-6 years old)

Target: fixing the account within 10, knowledge about the quantitative composition of the number; teaching the ability to distinguish fruits by shape and touch; development of tactile perception, fine motor skills of hands, spatial orientation.

Apples and pears filled with millet are laid out on a large panel tree. The teacher gives the children a task: to count how many pears, apples are laid out; make the number 5 from pears and apples, put pears at the top, apples at the bottom, right, left; close your eyes, recognize the fruit by touch.

A. Alyushkevich, L. Gvozdovskaya, M. Zharnovskaya, I. Statsenko

,). This book has several editions. I read it in the old edition in electronic form. The book contains a theory on the development of babies, including a description of plot, finger games and much more, which causes an emotional response and involves the centers responsible for speech development.

In our library, I purchased several thin books of a practical orientation by the same author, Elena Yanushko, from the New Child series.

The series is distinguished by thick paper and glossy cover. There is also a cardboard version for the little ones. Books for different ages differ in color of the cover. With marking 1+ - purple, 2+ - orange, 3+ - pink.

Until I understood the mechanism of speech development in children, I underestimated them. They seemed too simple to me, because a child at this age is able to understand much more. When Yana became more conscious and began to choose her own reading, it became clear that she likes simple texts with a lot of repetition. At her request, we read some books 5 times in a row. Sometimes Yana asks for even more, but in such cases I transfer the reading to another time. I think if I read these books 5 times a day from the end of the first year, then the pace of development of Yana's speech would be faster.

« Little stories about the Kitten. A book in a purple cover for babies from 1 year old. This book is no longer on sale, but there are similar stories about other animals (Labyrinth, My-shop,). Each page contains a short story with a substitute word. In addition, the book contains tasks of a different type - for attentiveness, physical activity, etc. A couple of twists:


Chic collections of finger and articulation gymnastics

"Big speech therapy textbook"(Labyrinth, My-shop,). At the beginning of the rapid development of speech (at the age of 2 years 7 months), Yana developed a terrible confusion of sounds. There was a lot of speech, but it was almost all incomprehensible. Yana replaced all consonants with the letter "T". According to experts, this phenomenon can be temporary and go away on its own without intervention. But it is also possible that the violation is persistent and the sooner you start correcting it, the better. In order not to waste time, I ordered the “Big speech therapy textbook”. I have been trying to "catch" him in stock for a long time and last fall, when there was a problem with the confusion of letters, I was lucky. I am very glad that I was able to buy it. I think this is one of the best collections of finger games and articulatory gymnastics. It also has exercises for the development of speech hearing and many tongue twisters for practicing different groups of sounds.

The title of the textbook is quite specific and it may seem that it contains specialized materials for speech therapists. In fact, all the materials are simple and affordable. More than half of the tasks are suitable for kids from 2.5 years old. The last part of the textbook contains tongue twisters. Some of them contain complex combinations of words with "P". Articulation gymnastics is accompanied by photographs of the position of the lips and tongue and a fairy tale that captivates the baby.

The textbook is chic, so I can’t deny myself the pleasure of bringing more photo spreads so that you can appreciate it:

More spreads of the speech therapy textbook:






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The timely appearance of language games, their richness, originality and intensity is a symptom of well-being in the speech development of children. Didactic games are designed primarily to stimulate children's amateur performance. And the task of the teacher is to create favorable conditions for the speech activity of the child. To do this, it is necessary to systematically update the speech corner in the group with new didactic games and multifunctional didactic aids. We made one of these manuals with our own hands, it can be used in individual, subgroup classes and in independent games of children. This is a multifunctional manual "Magic Pyramid" with a set of pictures on lexical topics: "Pets", "Wild animals", "Animals of hot and cold countries", "Birds", etc.

The manual consists of a large pyramid, four rings divided into six sectors of different colors and planar images of objects, animals, birds, etc. Images are removable, they are attached to the rings with Velcro. The task of the child is to attach pictures to the rings of the "magic pyramid" on the colored sector in accordance with the task. This manual enables the educator to use a variety of didactic games and tasks in the work aimed at the formation of a children's vocabulary, the grammatical structure of speech, coherent speech, and the development of cognitive processes. The manual is easy to use, easy to carry, tasks can be performed by one child or a subgroup of children.

Game "Gather a family"

1 option:

Target: Exercise children in the formation of single-root words.

Game description:

The teacher lays out pictures of wild animals and their cubs. Children select the necessary pictures and distribute them into colored sectors, on the pyramid rings. For example: the yellow sector is a bear family: the lower ring is a bear, the middle ring is a bear, the upper ring is cubs; the white sector is the wolf family: the lower ring is a wolf, the middle one is a she-wolf, the upper one is wolf cubs, etc.

Option 2:

Target: Correctly name animals and their cubs (use singular, plural nouns in speech)

Game description:

The teacher lays out pictures depicting pets and their cubs. Children select the necessary pictures and distribute them into colored sectors, on the pyramid rings (you can complicate it, add a fourth ring - where do they live?) For example: the green sector is the lower ring: dad is a rooster, the next ring is mom is a chicken, the next is a chicken, chickens, the last ring is (where do they live?) in the chicken coop.

Game "Choose a picture".

Target: Encourage children to use possessive adjectives correctly.

Game description:

In this version, pictures of wild animals (bear, fox, hare, etc.) are attached to the lower ring. Children select pictures on the middle and upper rings with painted tails, distributing them into colored sectors with animal ears.

For example: red sector: on the lower ring - the image of a fox is attached, on the middle ring - the tail (whose?) of the fox, on the upper ring - the ears (whose?) of the fox.

The game "Pick by color".

Target: To consolidate children's ideas about color and the use of quality adjectives in children's speech.

Game description:

2 rings are installed on the allowance, pictures depicting color spots are attached to one ring, and children select pictures depicting objects of the same color on the second. For example: yellow circle - yellow chick, white circle - white kid, etc.

"Mystery games".

Target: expanding children's vocabulary with adjectives.

Description of the game.

The teacher guesses a riddle about an animal, the child guesses a riddle and sets a picture with a picture of a guessed animal on the bottom ring. On the middle and upper rings, on the same colored sector, pictures are attached - diagrams with the corresponding signs for the hidden animal. For example: on the lower ring there is a picture of a fox, on the middle ring - a picture with an orange colored circle (a fox (what?) is red), on the upper ring there is a picture - a diagram with the following sign (what else is a fox? fluffy or cunning, etc.)

The options for using the "magic pyramid" vary depending on the lexical topic. I would like to talk a little about another didactic manual, about our “Colorful Drum”.

We use this manual to compile stories - descriptions about winter (spring, summer, autumn) according to reference pictures - diagrams (a story in a chain, a story by two (three) children, one child). To consolidate the material, you can conduct a didactic game “Find the mistake”, in which the teacher changes the pictures on the drum in advance, and the children find a picture that does not correspond to the signs of this season.

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Educational and methodological guide for the development of speech (junior group) on the topic:
Didactic guide for the development of speech "My favorite doll" (do it yourself)

Didactic game "My favorite doll". This game is made by hand. A guide for younger preschoolers on the development of speech.

Preview:

Municipal budgetary preschool educational institution

Kindergarten №2 "Firefly" Tarem

aids for preschoolers on the development of speech

nomination "Didactic manual (with your own hands)"

Didactic game "My favorite doll"

younger preschool age

Kulikova Olga Gennadievna

educator of the first qualified

Pavlovsky district, Taremskoye village

“The game is a huge window through which a life-giving stream of ideas and concepts about the world around flows into the spiritual world of the child. The game is a spark that ignites the flame of inquisitiveness and curiosity.

Among the games of preschoolers, a special place is occupied by didactic games, i.e. games specially designed by adults for the purpose of learning or developing new abilities. It is the didactic game that makes it possible to more widely introduce children to the current life in the forms of intellectual and active practical activity that are accessible to them, as well as moral and aesthetic experiences. It is she who provides favorable conditions for solving pedagogical problems, taking into account the capabilities of preschool children.

The famous child psychologist A.V. Zaporozhets said: “We need to ensure that the didactic game is not only a form of mastering individual knowledge and skills, but also contributes to the overall development of the child, serves to form his abilities.” Today, these words sound relevant and modern. In this case, the didactic game we made develops cognitive, social and communicative activities in the child, and also in children in the process of learning and broadening their horizons, it simultaneously develops all the components of oral speech.

The purpose of the didactic manual is to teach a child of primary preschool age to compose a descriptive story based on a picture that he constructs himself.

- To form in children ideas about a person, parts of the body, discrimination of a person’s sex;

- To generalize children's knowledge about items of clothing, shoes, headgear, activate the dictionary at the expense of words - the names of clothes, shoes, headgear;

- To develop the child's tactile sensations, fine motor skills of the fingers;

- Develop the grammatical structure of speech, memory, thinking;

- Form sensory standards (colors and their shades);

- Building self-confidence.

Didactic material: Doll model, Velcro overhead cardboard painted hair, hats, a movable strip with painted eyes of different colors, a set of clothes and shoes made of cardboard with various pasted materials.

— Ushakova O.S. "Classes on the development of speech in kindergarten"

— Ushakova O.S. "The development of speech and creativity of preschoolers"

— Osmanova G.A. "Games and exercises for the development of general speech skills in children"

— Selivestvo I.V. "Speech games with children"

"My Favorite Doll"

I am your girlfriend.

What will you call me?

Name the parts of my body.

Play with me.

Look closely at my face.

Tell me what's on it. Choose the color of my eyes.

What color do you think my hair could be? Choose.

Help me dress up for the holiday, and the outfits for me are in a magic chest, find it. Tell me what I put on first, and what then / what color, what fabric is it made of?

Pick up my shoes and hat. Describe them.

Think and tell me how else you can play with me?

8. Invite the child to repeat his story.

Preview:

Technique for making a game aid

For the manufacture of a game aid for speech development (didactic game "My Favorite Doll"), fabrics of various textures and colors, Velcro, buttons, cardboard and colored paper, paints, adhesive tape, in general, will come in handy everything that will help us in a creative idea.

Look in your closets and stash - the quickest thing is that you won't have to buy anything else to make the game.

First, think over a sketch of your doll and clothing models, draw your idea on paper, and then start working with fabric and paper.

Decide on the size of the doll model, draw a silhouette on a sheet of cardboard.

On a strip of paper, draw three versions of the eyes. Make cuts on the face of the doll model, place the strip with the eyes so that the eyes of the doll can be selected.

On cardboard, draw several options for hairstyles, cut them out, and sew Velcro on the back.

Make templates for future clothing models (cardboard). Pick up scraps of fabric of different types and textures. Using a template, a pattern is made, then either glued or sewn on. Next, accessories are attached, sew Velcro on the back.

Make templates for future shoe models (cardboard). Pick up scraps of fabric of different types and textures. Using a template, a pattern is made, then either glued or sewn on. Next, accessories are attached, sew Velcro on the back.

Pick up illustrations of various hats, stick on cardboard, cut out, sew Velcro on the back.

Make cardboard boxes of different sizes and colors for storing game details and stick denoting signs.

On the topic: methodological developments, presentations and notes

Purpose: To teach how to work with the features of objects and the meaning of these features, enrich the vocabulary of children with adjectives and comparisons, develop the ability to explore and classify objects.

Purpose: To develop speech. Teach children to establish a causal relationship between two objects. Determine on what basis the change occurred. Develop logical thinking.

Purpose To consolidate the meaning of the names of the signs and the signs themselves, to teach how to select comparisons, to expand the vocabulary of children, to develop communicative competencies.

Purpose: To develop speech. Teach children to recognize the names of signs and their meaning. Talk about an object using feature icons.

Purpose: stimulation of sensory-motor development of children, development of visual perception, fine motor skills of hands and tactile sensations.[[

This didactic manual has a developing, teaching and educational value. It can be used in all kinds of activities, entertainment, theatrical, gaming and independent activities.

The formation of correct speech is one of the urgent tasks of preschool education, and in the conditions of our group it is especially important. The problem of speech development of preschool children today.

Didactic manual for speech and mental development "Funny rug"

Elena Boytsova
Didactic manual for speech and mental development "Funny rug"

Given allowance designed to stimulate speech and mental development children by training the fingers. With his help can:

1. Exercise in fastening, unbuttoning buttons, zippers, buttons.

2. Help develop attention memory, thinking and speech.

3. Develop visual, auditory, color perception, creative imagination, spatial perception.

4. Form onomatopoeia, speech skill.

5. Improve hand-eye coordination of fingers.

6. Develop tactile sensitivity.

7. Improve motor memory.

In production rug chintz, synthetic winterizer, felt, buttons, zippers, buttons, Velcro were used.

The product is mobile, equipped with a large number of removable parts, safe for children.

Considering mat I ask children: "Where is the sun?" - "High in the sky."

What color is the sun? What form? The sun has rays long and short (they are on Velcro).

Under the sun - a seven-flower flower. Petals on buttons of the corresponding color. Stalk - 3 laces, from which you can weave a pigtail.

We are looking at a house. The roof of the house -2 triangles large and small, they are buttoned. House - 2 squares - large and small. The red square is on the zipper, the green on the hooks.

The house is guarded by the dog Druzhok.

dog barking: WOF WOF. Roaring rrr.

The cat Murka lives in the house.

cat meows: meow, murmurs mur-rr, when angry, snorts fff.

The cat guards the mouse.

The mouse squeaks wee-wee.

Near the house there is a path made of buttons for massaging the palms and fingers.

To the right of the house is a tree, to the left is a bush. The tree is tall, the bush is low. A tree has one thick trunk, a bush has several thin trunks. Buttons for massage on the branches.

A cloud in the sky, fastened with buttons. It's raining from the cloud. Large drops on large buttons, small on small ones. Small drops drip quickly and quietly drip-drip-drip. Big ones drip slowly and loudly CAP-CAP.

The snail is made of felt and rope. The child leads the rope with his finger and says “Snail, snail, stick out the horns of the ladies of the pie. "

Didactic manual "Album of the development of the child's emotions" The album is intended for the emotional and intellectual development of children of middle and senior preschool age. Children do not get to know each other.

Didactic manual for the development of speech breathing in children of primary preschool age "Butterflies fly" "Butterflies fly" Purpose: To develop proper speech breathing, the ability to maintain normal loud speech, clearly observe pauses, save.

Didactic manual for the development of articulatory praxis "Frog Frog" Growing toy "Frog Frog" manual for the development of articulatory motor skillsThe growth toy contributes to the development of correct pronunciation.

Didactic manual for the development of fine motor skills of the hands "Caterpillar" Didactic manual for the development of fine motor skills of the hands "CATTERNAGE". This is a manual for the development of fine motor skills of hands. The caterpillar is made of

Didactic manual for the development of fine motor skills of the hands "Matryoshka" The level of development of fine motor skills is one of the indicators of the intellectual readiness of children for schooling. The child who has this.

Didactic manual "And the Gingerbread Man rolled on." Developing rug Didactic manual "And the Gingerbread Man rolled further ...". Development mat. Purpose: development of children's speech through fine motor skills of hands. Tasks:.

Didactic manual for the development of speech and the development of motor skills of the hands “Spin-unroll” As you know, according to V. A. Sukhomlinsky, “the mind of a child is at his fingertips”, and on the other hand, speech development is an indicator.

Preparing a hand for writing in children with mental and speech development disorders Municipal budgetary educational institution “Primary school - a kindergarten for students and pupils with disabilities.

Didactic guide for the development of speech "Miracle Cube"

Raisa Mikhailovna Fedorenko
Didactic guide for the development of speech "Miracle Cube"

Preparation for schooling, comprehensive mental and intellectual development, is an urgent task of upbringing and education. The main general educational program of a preschool organization is the basis for solving this problem in the framework of a kindergarten. The most effective method of educational work is the game. During the game, the child freely expresses his ideas, thoughts and feelings.

Analyzing level indicators speech development of children, I set myself the following task: pay more attention to individual work on speech development especially with inactive children. In order to solve this problem, I replenished the demo material and updated the file cabinet didactic and word games in all sections of speech development of preschoolers.

One of my methodological developments is didactic manual which I called « wonder cube» . Given allowance used in direct educational activities, in solving problems of individual development and in the independent activities of children speech development.

Benefit consists of a cube with 6 faces of different colors and planar images of objects, animals, plants, etc. The images are removable, they are attached to the cube with Velcro. The task of the child is to attach pictures to the faces of the cube in accordance with the task.

On the faces of the cube are games aimed at development phonemic hearing children:

1."Identify the first sound in the word". Target: the formation of the ability to determine the first sound in a word.

2."Where is the sound in the word". Target: children's exercise in determining the sound in a word (beginning, middle, end).

3."Find your picture". Target: differentiation of sounds [L] - [P] in words.

4."Split the Word". Target: the formation of the ability to divide words into syllables.

Games you can play with didactic manual form a lexical and grammatical structure preschoolers:

1."Say one word". Target: pinning in speeches children of generalizing concepts.

2."Pick by color". Target: consolidation of ideas about color and use in speeches children of quality adjectives.

3."Vice versa". Target: strengthening the skill of selecting words of the opposite meaning of the word.

4."Mystery Games". Target: expansion of the vocabulary with adjectives.

5."What's gone?". Target: children's exercise in the formation of nouns in the accusative case of the singular, development of attention.

Usage didactic aid contributes to the development of coherent speech in children. For this you can use the following games:

1."Making proposals". Target: development of coherent speech, logical thinking.

2."Where is what". Target: Development spatial representations, enhancing the use of speeches prepositions to indicate the spatial position of objects.

Working with didactic guide I also use games and tasks to build cognitive processes:

1."Put it in place". Target: classification of objects based on various semantic features.

2."What's extra?". Target: development logical thinking, attention, connected speeches, consolidation of knowledge about the classification of objects.

3."What changed?". Target: activation in children's speech prepositions.

Benefit can be used for classes with children 4-7 years old.

Main advantages benefits:

Availability of material for perception by preschoolers;

Possibility of replacement of educational material;

Cubes give the educator the opportunity to use a variety of didactic games aimed at the formation of children's vocabulary, grammatical structure speeches, connected speeches, phonemic analysis, phonemic representations, on development cognitive processes, orientation in space, as well as the automation of sounds.






Implementation of the continuity of preschool and primary general education in the framework of the implementation of the FGOST and FGT In March 2013, VIPKRO released the collection “Innovations in Preschool Education”, in which an article by N. G. Antonova and N. S. Gorenets was published.

Presentation of the teachers' council "Updating the system of preschool education" I Motivation for work: Exercise "Association" II 1 Question: - Why did it become necessary to revise the organization of the pedagogical process, i.e. modernization.

Margarita Zalman
Didactic guide for the development of speech

Didactic guide for the development of speech

Didactic literacy preparation game

"Find a home for the word" Didactic guide Designed for children of preschool age 6-7 years.

Benefit It is used both in the continuous educational activities of children, as well as in the independent activities of children, in individual work with the child.

The goal is to consolidate the ability of children to divide two-syllable and three-syllable words with open syllables into parts.

develop phonemic awareness;

- to consolidate the ability to distinguish words by length;

- learn to form words from syllables.

Material: three houses, on each of which one of the numbers is written (1, 2 and 3, pictures with images of animals consisting of one syllable, two syllables, three syllables, stands for houses and cards.

Game progress: children are given play houses with coasters, the teacher has cards with pictures. the teacher shows a picture of animals, the children name who is shown in the picture, pronounce the word, determine how many syllables are in the word, look for a suitable house for the word (if there is one syllable in the word, then the animal lives in a house with the number 1, if two syllables means the animal lives in the house with the number 2, etc.)


Didactic manual for artistic and aesthetic development "Dress up the doll" This manual was made by me from thick cardboard, then I laminated it, pasted the usual "Velcro" on the dresses and on the painting elements. Doll.

Didactic manual for the development of the skill of orientation in space.

Didactic manual for the development of speech for children 5–7 years old with OHP “Catch a fish” In the context of the implementation of the Federal State Educational Standard, each teacher faces the task of introducing gaming technologies into the educational process.

Didactic manual for the development of speech for the preparatory school of the "Cabin of Sounds" group Lived in one magical country "ABC" sounds. This country was very tiny. And there were only 31 inhabitants in it. Nobody saw them, since.

Didactic guide for speech development "Colorful rug" We take a sheet of cardboard measuring 16 cm * 16 cm. We line it into equal squares 4cm * 4cm. We take sheets of sticky colored paper. I chose 5.

Lapbook "Write-read!" - didactic manual for the development of speech .... "To learn to speak, one must speak." -M. R. Lvov. Older children, by themselves already almost big, everything seems interesting to them.

Sensory and didactic manual for the development of speech of preschool children "Magic Hat" Practical application (games, tasks) Game "One - many". Purpose: Formation of sensory culture, increase in the speech level of children.

Didactic manual for sensory development "Funny covers" goals: - to fix the primary colors; - develop fine motor skills of the hands; - develop attentiveness, perseverance, imagination, logic; Use.

Multifunctional didactic aid for the development of children's speech This aid helps the child to organize information on the topic being studied and to better understand and remember.

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