Oral games to help pass the time. word games

You can get together with the whole family and have fun regardless of the time of year - you don’t need almost anything for this (except for a good mood, of course).

See how many interesting games exists!


You can play together with your husband (there are double games), or you can gather friends and family. Well, children, if they are very small, will only be happy with the good mood of adults. Children from 6-7 years old can become worthy partners in the games below.


Writing games


1. Encyclopedia

In addition to a pen and paper, you will need some kind of encyclopedic Dictionary

The essence of the game:

The host finds a word in the encyclopedia that is unknown to anyone present (here it remains to rely on their honesty - but cheating in this game is uninteresting and unproductive). The task of each of the players is to write an encyclopedic definition of this word, inventing its meaning from the head and, if possible, disguising the text as a real small encyclopedic article.

The facilitator, meanwhile, carefully rewrites the real definition from the encyclopedia. After that, the "articles" are shuffled and read out by the presenter in random order, including the real one, and the players vote for which option seems most convincing to them. In the end, the votes are counted and the points are distributed.

Any player receives a point for correctly guessing the real definition and one more point for each vote given by other participants to his own version.


After that, the sheets are distributed back and a new word is played out - there should be about 6-10 of them in total. This game can also be played with teams: come up with imaginary definitions collectively.

Number of players: from 4 people

2. Game from Quentin Tarantino's film "Inglourious Basterds"

The essence of the game:

Each player comes up with a role for his neighbor (usually some famous person), writes it on a piece of paper and sticks the piece of paper on his neighbor's forehead: accordingly, everyone sees what role someone has, but they don't know who they are.

The task of the participants is to find out who exactly they are with the help of leading questions, the answers to which are formulated as "yes" or "no" ("Am I a historical figure?", "Am I a cultural figure?", "Am I a famous athlete?").


In this form, however, the game exhausts itself rather quickly, so you can come up with completely different topics and instead of famous people play, for example, in professions (including exotic ones - "carousel", "taxidermist"), in film and literary heroes (you can mix them with real celebrities, but it's better to agree on this in advance), in food (one player will be risotto, and another, say, with green cabbage soup) and even simply into objects.

Number of players: any

3. Telegrams

The essence of the game:

The players choose a word, for each letter of which they will need to come up with a part of the telegram - the first letter will become the beginning of the first word, the second - the second, and so on.

For example, the word "fork" is selected. Then the following message can become a telegram: "The camel is healed. I'm flying a crocodile. Aibolit." Another round of the game is the addition of genres. Each player gets the task to write not one, but several telegrams from the same word - business, congratulatory, romantic (the types of messages are agreed in advance). Telegrams are read aloud, the next word is chosen.

Number of players: any



4. Decoder

The essence of the game:

Each of the participants writes a word no longer than 6 letters, not containing: "b", "s", "b". Now you need to imagine that this is an abbreviation that needs to be deciphered.

Transcription can be the most unexpected - the funnier the better.

For example:

Winter - Hares Seek Freezing Climbers

Baby - Blond Electrician Afraid of Acupuncture

Table - Stepan patiently spudded the bow.

The winner is the one who gets the most original transcript.

Number of players: any

5. Nonsense

The essence of the game:

Each participant is given long strips of paper. You need to write your answer to the question on them and fold the sheet so that what is written is not visible, then the sheet is passed to the neighbor, in a circle.

In this way, several questions need to be answered.

Questions:

- Who?

- When?

- What they were doing?

- How did it end?

What did people say about it?

After all the answers are written, they pass the sheets again, unfold and read aloud one by one. There are no winners or losers in this game, the result is everyone's laughter.

Number of players: from 2 people

6. Bulls and cows

The essence of the game:

Game for two: one participant thinks of a word, and it is agreed in advance how many letters should be in it (usually 4-5). The task of the second is to guess this word by naming other four- or five-letter words; if some letters of the named word are in the hidden one, they are called cows, and if they have the same place inside the word, then these are bulls.

Imagine that the word "eccentric" is conceived. If the guesser says "dot", then he receives an answer from the second player: "three cows" (that is, the letters "h", "k" and "a", which are in both "eccentric" and "dot", but in different places). If he then says "head of head", he will no longer get three cows, but two cows and one bull - since the letter "a" in both "eccentric" and "head" is in the fourth position.

As a result, sooner or later, it is possible to guess the word, and the players can change places: now the first one will guess the word and count the bulls and cows, and the second one will name their options and track the extent to which they coincide with the guessed one. You can also complicate the process by simultaneously guessing your own word and guessing the opponent's word.

Number of players: 2

7. Frame

The essence of the game:

A game for any number of people, which was invented by one of the creators of the Kaissa chess program and the author of the anagram search program, Alexander Bitman. First, the players choose several consonants - this will be the frame, the skeleton of the word. Then the time is recorded (two or three minutes), and the players begin to "pull" vowels (as well as "й", "ь", "ъ") onto the frame to make existing words.

Consonants can be used in any order, but only once, and vowels can be added in any number.


For example, players choose the letters "t", "m", "n" - then the words "fog", "cloak", "mantle", "coin", "darkness", "ataman", "dumbness" and other. The winner is the one who can come up with more words (as usual, these should be common nouns in the singular).

The game can be played even with one letter - for example, "l". Around it, the words "silt", "lay", "yula", "aloe", "fir" are formed, and if we agree that the letter can be doubled, - "alley" and "lily". If the standard "skeleton" is mastered, then the task may be to compose a whole phrase with one consonant: a textbook example from the book by Evgeny Gik - "Bobby, kill the boy and beat the woman at the baobab."

Number of players: any



oral games

1. Associations

The essence of the game:

The host briefly leaves the room, during which time the rest decide which of those present they will guess (this may be the host himself). Returning, the player asks the rest of the questions - what flower do you associate this person with, with what vehicle, with what part of the body, with what object kitchen utensils etc. - to understand who is hidden.

Questions can vary– it is not limited by anything but the imagination of the players. Since associations are an individual matter and an exact match may not happen here, it is customary to give the guesser two or three attempts.

Number of players: any*


*The game is designed for a large company, but if the company is small, you can expand the circle of mutual friends who are not present at that moment in the room, although the classic version of "associations" is still a hermetic game.

2. Playing "P"

The essence of the game:

One player guesses a word to another, which he must explain to the others, but he can only use words starting with the letter "p" (any, except for the same root). That is, the word "house" will have to be explained, for example, as follows: "built - I live." If it was not possible to guess right away, you can throw up additional associations: "building, premises, space, the simplest concept ..." And at the end, add, for example, "Perignon" - by association with Dom Perignon champagne.

If the guessers are close to winning, then the facilitator will need comments like "about", "approximately", "almost right" - or, in the opposite situation: "bad, wait!". Usually, after the word is guessed, the explainer comes up with a new word and whispers it into the ear of the guesser - he becomes the next leader.

Number of players: from 4 people

3. Characters

The essence of the game:

One of the players briefly leaves the room, and while he is gone, the rest come up with a word, the number of letters in which matches the number of participants remaining in the room. Next, the letters are distributed among the players, and a character is invented for each of them (therefore, words that contain "b", "s" or "b" are not suitable). Until the word is guessed, the players behave in accordance with the chosen character - the leader's task is to understand exactly what characters his partners portray and restore the hidden word.

Imagine, for example, that the company consists of seven people. One leaves, the rest come up with a six-letter word "old man" and distribute roles among themselves: the first, say, will be secretive, the second will be patient, the third will be authoritarian, the fourth will be welcoming, the fifth will be playful and the sixth will be insidious. The returning player is met with a cacophony of voices - the company "lives" their roles until they are unraveled, and the host asks the players questions that help reveal their image.

The only condition- as soon as the leader pronounces the correct character - for example, guesses the insidious one - he must admit that his incognito has been revealed and announce the number of his letter (in the word "old man" - the sixth).

Number of players: from 4 to 10 people

4. Know the song

The essence of the game:

The host leaves, and the remaining players choose a well-known song and distribute its words among themselves - each with a word. For example, the song "Let there always be sun" is guessed: one player gets the word "let", the second - "always", the third - "will be", the fourth - "sun".

The host returns and begins to ask questions - very different and unexpected: "What is your favorite city?", "Where does the Volga flow?", "What to do and who is to blame?". The task of the respondents is to use their own word in the answer and try to do it in such a way that it does not stand out too much.

You need to answer quickly and not very extensively, but not necessarily truthfully.


Answers to questions in this case can be, for example, "It's hard for me to choose one city, but let it be Rio de Janeiro today" or "Volga - into the Caspian, but this does not always happen, every third year it flows into the Black" .

The presenter must catch which word is superfluous in the answer and guess the song. They often play with lines from poetry rather than from songs.

Number of players: from 4 to 5 people

5. Favorite letter

The essence of the game:

A letter is selected, and any question of the leader must be answered by the players with words that begin only with this letter. The task of the presenter is to ask tricky questions, to confuse the players.

The game is played at a very fast pace. If the player made a mistake and called the word with a different letter or hesitated and could not name the word at the expense of "One-two-three", he leaves the game, and the next participant is called - he pulls out another letter. The winner is the one who has never made a mistake. And so - until the game gets bored.

Here is an example dialogue:

- What is your name?

- What country do you live in?

- In Russia

– What is your favorite vegetable?

What movie did you watch yesterday?

- Romeo and Juliet

- What is your favorite writer?

- Remarque

Number of players: any

6. Say the Same Thing (Say the same thing)

The essence of the game:

Cheerful and quick game for two, which got its name from the video of the inventive rock band OK Go, from which many learned about it (the musicians even developed mobile app, which helps to play it from a distance, although it is currently unavailable).

The meaning of the game is that at the expense of one-two-three each of the players pronounces a word arbitrarily chosen by him.

Further, the goal of the players is to come to a common denominator with the help of successive associations: for the next time, two or three, both pronounce a word that is somehow related to the previous two, and so on until the desired match occurs.


Suppose that the first player said the word "house" and the second - the word "sausage"; in theory, they can coincide very soon, if on the second move after one-two-three both say "store". But if one says “shop”, and the other says “refrigerator” (why not a sausage house?), then the game can drag on, especially since you can’t repeat it - neither the store nor the refrigerator will fit, and you will have to think, say, until "refrigerator" or "IKEI". If the initial words are far from each other (for example, "curb" and "weightlessness"), then the gameplay becomes completely unpredictable.

Number of players: 2

7. Pickup

The essence of the game:

A game for four people, divided into pairs (in principle, there can be three or four pairs). The mechanics are extremely simple: the first player from the first pair whispers a word (a common noun in the singular) into the ear of the first player from the second pair, then they take turns calling their associations with this word (in the same form - common nouns; cognate words cannot be used).

After each association, the teammate of the player who voiced it calls out his word, trying to guess if it was originally guessed - and so on, until the problem is solved by someone; at the same time, all associations already sounded in the game can be used in the future, adding one new one at each move.

For example, suppose there are players A and B on one team, and C and D on the other. Player A whispers the word "old man" into player C's ear. Player C says aloud to his partner D: "age". If D immediately answers "old man", then the pair C and D has earned a point, but if he says, for example, "youth", then the turn passes to player A, who, using the word "age" suggested by C (but discarding the irrelevant to the case "youth" from D), says to his partner B: "age, man". Now B will probably guess the old man - and his team with A will already earn a point. But if he says "teenager" (thinking that he is talking about the age when boys turn into men), then C, to whom the move suddenly returned, will say " age, man, eightieth birthday", and here, probably, "old man" will be guessed.

In one version of the game, it is also allowed to "shout": this means that, suddenly guessing what was meant, the player can shout out a variant not on his turn. If he guessed right, his team will get a point, but if he rushed to conclusions, the team will lose a point. They usually play up to five points.

Number of players: even, from 4

A true life hacker is designed in such a way that he just needs to periodically “sharpen his brain” - like cats sharpen their claws in order to be constantly in shape. May holidays are coming soon, summer is coming, and many of us will have a rest in the company or travel with friends. We want to offer you some cool logic games to have fun in the company and once again train your brains. Games were selected according to the principle:

- no special props (such as cards, chips, dice, etc.)
- the ability to play in any environment (on the train, on the bus, in the country, by the fire or somewhere else).

"Contact"

Perhaps one of the most popular party games.

Number of players: minimum 3 people.

Rules: the host thinks of a word, a noun in the nominative case, a common noun, and announces to everyone the first letter of this word. The rest of the participants take turns asking questions-definitions, trying to guess what they have planned.

For example, I thought of the word "lifehacker", the first letter is "L". To the question "Is this not a predatory animal?" I need to quickly issue an answer that satisfies the conditions, that is, a predatory animal with the letter "L". Answer: "No, it's not a lion." Further similar questions without clarification (“Is this not another predatory animal?”) Are prohibited.

Participants need to come up with such a question, the answer to which at least two of them know, but the host does not know (whispering and contracts are prohibited).

For example: "Is this not such an auxiliary statement for the proof of the theorem?" The answer is unknown to me, but one of the players understood what it was about. In this case, he shouts: "There is a contact!" and starts the countdown from 10 to 1. On the count of “1”, the players shout out the correct option in unison. If they voiced the same thing, the contact is considered completed. In this case, the host calls the second letter of the hidden word, and the game continues in the same vein until the whole word is guessed. The author of the correct question becomes the next presenter.

"Keeper of the Secret"

Mind blowing and very addictive game. The host thinks of a phrase, slogan, quote known to all participants. Names the number of words in it. The players ask the "keeper" any questions. Each answer must contain a word from the hidden phrase. The answer must fit in one sentence.

Example: I thought of our slogan “Life is not perfect. Fix it!" I can ask 4 questions.

Vasya: What did you eat for breakfast today?
Me: All life I only eat tea sandwiches for breakfast.
Petya: Do you like Zemfira's last song?
Me: I don't listen to it, modern music imperfect, for my taste.

…and so on. After that, the participants analyze what they heard for some time (it is better to specify in advance how much exactly) and give out their version of the original phrase. It is allowed to record the host's answers: write them down on the phone or just on a piece of paper.

"Papers"

Number of players: even, minimum four

Everyone comes up with 5-10 words, nouns, common nouns, and writes them down on pieces of paper. Then all the pieces are collected in a heap and mixed. Players are divided into teams in pairs. In 30 seconds, you need to explain to your partner as many words as possible from randomly selected pieces of paper (we draw one at a time). Single-root words are prohibited in explanation. The opposing team turns on the stopwatch on the phone and keeps track of the time. We leave the successfully solved shreds to ourselves, put the unsolved ones back in a pile. Until the papers run out, the game continues. At the end, the teams count their points and determine the winner.

"Danetki"

Good old detective fun. Danetka is a word puzzle, a confusing or strange story, part of which the presenter tells, and the rest must restore the sequence of events. Questions can only be asked that can be answered with "Yes", "No" or "Irrelevant", hence the name of the game. There is even a website dedicated to danetki.

"On the Road"

The facilitator writes down on paper (as an option - on the phone) a rule that determines what things you can take with you on the road. Then he says: “I will take with me ...” - and names the thing that you can take without violating the rule. The rest of the participants take turns asking if they can take this or that item with them, and the leader answers whether the rule allows taking this item or not.

The winner is the one who can guess the rule first. Rules can be both simple and very pretentious.

Of course, there is still the immortal "Crocodile", where the hidden words must be explained with gestures. But it still depends more on the acting abilities of the participants, and not on the intellectual ones.

What games are popular in your company?

How often did you play word games as a child? Do you often play them now with your children, grandchildren or nephews? These entertainments do not require any attributes at all - albums, books, toys, pencils. The main thing is that the thought works!

In different situations, for example, on a long road or while waiting for your turn, such word games help out a lot. In addition, they develop logic, thinking, train memory and broaden their horizons. The benefits of them are double or even triple ... Therefore, you can safely use them, for example, when preparing a child.

Oral word games for kids

City game and more

She is well known to many. Briefly recall its essence. At the beginning of the game, one participant calls the name of any city, and the second one names the city with the last letter. And so in turn the cities are called by the last letter of the previous city (Moscow - Astrakhan - Novgorod - Dushanbe and so on). If the word ends in "ь" or "ы", then the penultimate letter is taken.

But small children will not be able to play this game in its classic version, since they know very little about cities. But the meaning of the game is still very good. Therefore, with kids, you can not limit the topic. That is, you can call absolutely any words, the main thing is that they answer the question " what?" or " who?"(chair - spoon - apricot - elephant and so on).

You can choose any theme for the game - animals, plants, clothes. But, of course, the broader the topic, the greater the choice of words. As a result, the child develops the ability to connect sound and letter, and also acquires the skill of literacy. In the course of the game, it is imperative to correct the child and explain why, for example, at the end of the word “ friend”is “G”, not “K” and how to choose a test word in case of doubt. It turns out unobtrusive preparation for school.

Game "Guess the word" - I option

The point is that one player thinks to himself a certain word (noun), which means some kind of object or phenomenon. The second person with the help of leading questions must guess it. The first should answer questions only in monosyllables: “yes” or “no”. But sometimes it is allowed to clarify the answer. For example, if a car is guessed, then to the question: “ Is it made of metal?", can answer: " Yes, but not only from him».

Questions can be very different: Is it alive?», « Is it bigger than a cat?», « Edible?», « Can I see him now?" and so on. Sometimes the word is guessed literally after 3-4 questions, and sometimes it is not guessed - the player has to give up (((.

Game "Guess the word" - II option

The first player calls any word, for example, ST OL. The second must come up with his own, starting with the last two letters: OL YEN, but does not pronounce it aloud, but gives suggestive information: "He lives in the forest and he has horns." When the second player guesses the word, he makes up a new one: EH OT and gives him an explanation. It can be agreed in advance that such a word game will not take into account some letters (b, s, d) when composing a word.

"Sing a song"

To play this game, you need to have some song stock, or at least remember a couple of lines from the songs. Any topic is chosen. From experience I can say that the topic with plants is convenient - there are a lot of songs about flowers and trees, there is something to remember.

The rules are that the players take turns humming a few lines from a song in which the chosen theme sounds (for example: “This is a birch, then a mountain ash ...”, “A Christmas tree was born in the forest ...”, “A million, a million scarlet roses ...” and so on Further). The one who cannot remember and sing another song loses. This game is a good occasion to introduce the child to new, yet unknown songs.

"Twin Words"

oral games words on the road can be very different, for example, inventing words-metamorphoses. First you need to choose a simple word and change one (any) letter in it as the first move: R OZA - To OZA. The number of letters in a word must always remain constant. Then the move passes to another participant and he, in turn, changes the letter, for example, KO W A - KO R And so on.

"Spy codes"

This word game consists in the fact that one player names a word (preferably a singular noun), and the second deciphers it. To do this, each letter must have its own word, and at the same time all words must be connected in meaning into a whole sentence. For example:

N - drew

U - in the morning

R - smooth

O - rounded

K - loaf

Smaller children can be offered shorter words: MEL (Masha ate noodles), CAT (octopus whale pulled). And, of course, you need to deal with decoding in turn - to be honest!

Antonym word game

Kids don’t even have to say the term “antonym”, but it’s easier to explain the rules. For each word, you need to choose the opposite in meaning: hot - cold, cheerful - boring, sweet - sour, dry - wet. One calls the word, the second selects the antonym. Then the second one names his version, and the first one looks for an antonym, and so on.

"That's the beast"

Entertainment is based on the principle of the formation of complex words (airplane, milk truck, department store, housewife). This rule of the Russian language can just be mentioned in the game, because there are a lot of words and each has its own history of education and origin.

The bottom line is that in turn, from the two proposed words, you need to make a new one. At the same time, words are born unusual and children, especially small ones, such an activity is very funny. In a similar way, not only the well-known cheburgen is obtained, but also the elkotooth, cephalopod, bucket kit, handle and many others. strange alien creatures.

"Find the Extra"

One player offers the second a few words that are united by a common meaning. Moreover, among them there should be one that does not fit into this meaning. For example: ship, boat, carriage, raft.

The second player must calculate the extra link. For older children, this game can already be complicated.

For example: grass, crocodile, hare, avocado.

Or: lizard, platypus, turtle, python.

"Whose sound is that?"

This word game (even rather sound game) is designed for the little ones. Its condition is to guess who or what belongs to the emitted sound. It is better not to be limited only to the “speech” of animals (meow, ia, rrrr ..., ku-ka-re-ku), but also use the sounds of nature and technology (shhh ... - the rustle of leaves, drip-drip - rain). Here's how fantasy will work The main thing is that you should not deny the child’s answer if it does not match yours, because, for example, the sound “trtrtr” can be made by a tractor, a motorcycle, or a sewing machine.

"Snowball"

The first person suggests any word, for example, hedgehog. The second adds his appropriate word to it: hedgehog woke up. Further, at each transition of the move, it is necessary to add one word at a time so that a meaningful continuation is obtained:

the hedgehog woke up

hedgehog woke up and woke up

the hedgehog woke up and woke everyone up

the hedgehog woke up and woke up all the animals

Such entertainment is sometimes long, but the result can be a funny fairy tale or a funny story.

Games "Fly" and "Nofelet"

These two oral games are already described in one of the previous ones in Rich Piggy Bank. If you are interested, please take a look at the link. Both of them, in addition to an entertaining pastime, will help train the brain and improve its functioning, and this is useful not only for children, but also for us adults.

These activities with children help pass the time when there are no toys or TV at hand. You can also come up with your own word games for children on the road, and not be limited only to the game “guess the word”, “decipher” or “come up with an antonym”.

Have fun interacting with your kids! Nadezhda Goryunova

Admission to school requires a first-grader to focus on learning activities. Of course, teachers in the first year or two still try to include gaming moments in the educational process, but still, study is not a toy, but a serious occupation that requires efforts of will, composure and perseverance.

But still, the main activity of the child in the first years of life is the game. Through the game, kids get acquainted with the world around them:

  • learn letters and numbers;
  • train memory and attention;
  • develop logical and non-standard thinking;
  • learn colors and shapes, seasons and days of the week;
  • stimulate creative and emotional intelligence;
  • learn the principles of healthy communication with other people.

When a child reaches the age of 6-7 years, when active preparation for school begins, parents often push games into the background, urging their beloved child to get used to the upcoming realities as a student. Yes, you can partially replace educational games with activities that are more reminiscent of a traditional school lesson in structure, but you still need to play during this period and, let's say more, in any other - up to a very advanced age. Moreover, you can successfully combine learning with entertainment. To help all moms and dads, anxiously awaiting entry into the ranks of first-grader parents, there are word games for older preschool children.

Benefits of word games

Word games include all games in which the main element is the word. These are various kinds of associations, and chains, and leapfrog, and even all kinds of crossword puzzles: crosswords, chainwords, fieldwords, diwords, etc. Some of them involve organizing leisure activities for a big fun company, others allow you to have an interesting time alone with yourself. But all the word games come together common characteristic- they do not require any (well, almost none) additional attributes. Maximum - a pen and a piece of paper, a ball, cards with pictures, words or letters.

You can play word games with children anywhere:

  • at home;
  • on a walk;
  • on the road;
  • queue.

It is well known that at any age word games actively stimulate the development of cognitive mental processes:

  • attention;
  • memory;
  • thinking;
  • imagination;
  • speech.

We believe we have convinced you that the game is not a hindrance to learning. So, it's time to move from words to deeds. Or rather, to the game. Word game.

Word games with a ball

"I know…"

An arbitrary number of participants can play the game. You can play alone, then the ball is not thrown from player to player, but bounces off the ground. An excellent lesson for training dexterity and coordination of movements, developing memory and attentiveness (after all, the words in the game cannot be repeated).

Sitting in a circle, the players clockwise throw the ball to each other, saying the counting rhyme:

  • ten (if it is still difficult to name 10 items of the same category, the number can be reduced to 5 or even 3)
  • flowers (categories can be very different - female and male names, months, days of the week, colors, geometric figures birds, vegetables, etc.)
  • chamomile - times;
  • buttercup - two;
  • lilac - three ...

If the player hesitated and could not quickly name the flower, he passes the ball further in a circle, and at the end of the con (when all the objects of this category are named by the joint efforts of all participants), he will have to complete some task (tell a poem, sing a song, answer question, jump on one leg, etc.)

"Edible - inedible"

At a time when all the yards were filled with groups of children of different ages, the residents of nearby houses through the open windows for days on end heard the excitement of the children playing this incredibly popular then game. If your childhood passed without her, we will tell you surprisingly simple rules.

From the players (there can be as many as you like, but not less than two), water (leader) is selected. He stands opposite the rest of the guys and, in turn, throws the ball to each of them, naming any word:

  • cucumber;
  • bench;
  • Blazer;
  • bun…

If the object named water can be eaten, the player catches the ball with his hands, and then returns it to the leader. If the word is "inedible", the ball must be beaten off. The player who reacted incorrectly to the word changes places with the leader.

Instead of classification by "edibility", you can use any other sign. For example, to catch the ball, if the named word means transport (a flower, objects of wildlife ...), otherwise - to beat.

"Affectionate ball"

The game develops dexterity and speed of reaction. Useful at the stage of studying diminutive suffixes. Great for parent-child play. You can play with several children at once, throwing the ball to each of them in turn.

The rules are simple: throwing the ball to the baby, you name the main word. The child must catch the ball, and then throw it to you, calling this word in a diminutive form.

Examples:

  • chair - high chair;
  • eye - eye;
  • the sun is the sun;
  • doll - doll.
"Who cooks?"

A game to consolidate knowledge about the diversity of professions.

The adult calls the action and throws the ball to the child, and the kid, returning the ball, must name the profession corresponding to this action:

Examples:

  • cooks - cook (cook, confectioner);
  • draws - artist;
  • writes - writer (journalist, poet);
  • builds - builder;
  • heals - doctor.

You can switch roles: the leader calls the profession, and the players catch the ball and name the appropriate action.

"Earth, water, air"

The host calls the element (earth, water or air) and throws the ball into the hands of the player. The player must catch the ball and in a split second name the creature that lives in this element.

You can use category names (birds, fish…) and specific names (perch, pike, swallow). The main condition: words should not be repeated. If you can’t name the word or there was a repetition, the loser must complete the leader’s task.

Example:

  • water - crucian carp;
  • earth - boar;
  • air is a sparrow.

Common to word ball games

All the described games are suitable for organizing classes with a child of 6-7 years old on the street and at home. You can use a small soft ball or refuse the ball altogether, just pronouncing the words of the game in turn. In these educational games, the ball serves several purposes:

  • requires successful distribution of attention between several actions (catching the ball and thinking about the correct answer);
  • regulates the time for thinking about the answer (the ball should not stay in the player's hands for longer than 3 seconds - by agreement this time can be extended or reduced);
  • adds dynamism and excitement to the game.

Word games for the development of logical thinking

"Who is superfluous"

In junior preschool age tasks for the development of thought processes of generalization were carried out using pictures. The child was asked to single out several groups from a series of drawings, combining the depicted objects according to different characteristics (by size, color, quantity, purpose, etc.), or, on the contrary, to remove an extra picture. For a child of 6-7 years old, this game can be played in verbal form. Thus, among other things, figurative thinking, imagination and phonemic hearing are involved.

Name a series of words in which all but one are united by common features. At the same time, the task can be complicated by demonstrating that the same objects have a number of features, and you can select group mates for each of the qualities.

Example:

  • Bed, wardrobe, table, chair, sheet.

In this group, the word "sheet" is superfluous, because, unlike the others, it does not refer to furniture.

  • Pillow, blanket, sheet, bed, closet.

In this group, as in the previous one, there are the words "bed", "sheet" and "wardrobe". The extra word this time is "closet", as it does not mean an item that can be used for sleeping and relaxing.

"Danetki"

Danetki are a special kind of riddles that perfectly develop logical thinking, teach you to think outside the box and creatively. The player is given a task to solve. In order to find this solution, the player (several guessers are allowed to participate, then they should ask the host questions in turn) asks the host leading questions, to which there can be only three answers:

  • irrelevant

The goal is to find the right solution for the minimum number of questions. You can add a competitive element by declaring the winner of the player who first guesses how to solve the puzzle. Examples are available on our website. Having trained on ready-made riddles, you can come up with similar puzzles on your own.

Puzzles

Riddles are a version of a word game known since ancient times, which perfectly develops logic. But we suggest not to use ready-made copyright or folk riddles, and compose them, as they say, on the go. Moreover, the players must alternately change the roles of the guesser and the guesser: first you guess, and the child guesses, then vice versa.

This game task develops the ability to highlight the features of an object, recognize objects by description, and compose a verbal description by which you can recognize an object.

Example:

This vegetable is green even when ripe. You don't need to boil or fry it. It can be salted, pickled and sour.

As you probably guessed, this is a cucumber. If the child cannot guess the riddle in any way, add new conditions. Say that you like to add this vegetable to the salad, that it is in the beds of your grandmother in the country ... In general, develop not only children's thinking, but also your own. Useful 🙂

Word games for the development of speech at 6-7 years old

"Connect"

The host calls the child several inconsistent words that must be combined into a grammatically correct phrase or sentence.

Examples:

  • tall, tree - tall tree;
  • girl, run - the girl is running (running, running);
  • forest, mushrooms, grow - mushrooms grow in the forest;
"Hug words"

There is a single word. He is bored and sad. It is necessary to embrace him with words so that a sentence is obtained.

After such an introduction, name any word with which you need to come up with sentences. If a child with such a task copes with ease that delights you, you can complicate the rules. Now, one word at a time must be added to the original “lonely” word so as to first get a simple non-common sentence (there is only a grammatical basis: predicate and subject), and then a common sentence with secondary members *.

* Please note: a child of 6-7 years old is not required to know the classification and components of sentences, but the general idea in such game form you can already give.

Example:

  • Cat;
  • The cat is running;
  • The ginger cat is running;
  • A red cat with white paws is running;
  • A red cat with white paws runs down the street;
  • A red cat with white paws runs along a snow-covered street.
"Tell a Picture"

This word game implies the presence of a pre-prepared drawing. The best option- landscapes or still lifes of famous artists. But instead of a picture, you can use environmental objects:

  • a person present nearby;
  • part of the street visible from the window;
  • playground during the walk.

As you know, pictures are painted. And we will tell it. Simply put, we will compose a short text for 5-6 sentences describing a given object (a picture, a person, a street, etc.).

This task is quite difficult for beginners, so help your preschooler with leading questions first. Gradually, he will learn to describe the pictures on his own, which will help him in the near future to write brilliant school essays in the lower grades.

  1. We have given only a small part of the possible games with words. You will find more options in other materials of our blog.
  2. Play word games with the whole family. This perfectly strengthens family ties and forever leaves bright memories of a happy childhood in the child’s memory.
  3. Tailor the playing environment to your child's needs. It is important that the tasks are within the power of the preschooler, but at the same time not overly simple.
  4. When choosing the topic of the game, be guided by the questions that you are currently studying in developmental classes, so the game will serve as a consolidation and repetition of the past.

Enjoy the happy moments spent with your children, because the crumbs grow unimaginably fast. May parenthood bring you joy and satisfaction.

Entertaining playroom. Scenario

Leading.

A smart dwarf walked through the forest,

He carried a thick volume in his hands.

But the smart dwarf stumbled,

That volume slipped out of my hands.

“The house is in danger, friends!

We are all saved, trouble!” -

The letters started to run

The dwarf cannot hold them.

The gnome is very upset

Do not read without letters goth volume ...

Help the gnome urgently

Return all letters to the book.

E. Arsenina

Exercise 1: find the missing letters and return them to their place, arranging them according to their meaning. Having coped with the task, you will find out the name of the smart gnome's book.

Answer: The Golden Book of Fairy Tales.

Task 2: replace a letter in a word with another one in such a way that the original meaning of the word changes. For example:

Mouth - sweat.

Shock - juice.

Nora - leg.

The world is fat.

House - catfish.

Goat is a rose.

Raspberry - Marina, etc.

Task 3: choose a word that, when replacing one syllable with another, will acquire a completely different meaning. For example:

The kid is naked.

Cushion - pillow.

Cuckoo - crown, etc.

Task 4: replace, add or exclude a letter in words so that they answer the question "who?":

Mouth - ... (mole).

Number - ... (ox).

Drop - ... (heron).

Door - ... (animal).

Moroka - ... (magpie).

Poppy ... (cancer).

Crown ... (crow).

House - ... (catfish).

Rose - ... (goat).

Cork ... (mink).

Dew - ... (wasp).

Stanza - ... (bustard), etc.

Task 5: what semantic meaning will a word acquire if one of the letters suddenly disappears from it? Remember the plot of one animated film in which there was a terrible confusion and confusion with the meaning of words. And all due to the fact that one boy could not make friends with letters and words, for which they decided to teach him a little lesson.

Remember: "the door to the kindergarten was closed, and now it is buried." Or: "the boy was once Kolya, and now he is called Olya."

Come up with your own examples:

mole - mouth;

grocery store - astronomer;

spy - peony;

small - scarlet, etc.

Task 6: putting the letters in the correct order, try to unravel the encrypted message. What did the great Russian poet Alexander Sergeevich Pushkin bequeath to his descendants?

Answer: "Reading is the best teaching."

Task 7: It is well known that the East is famous not only for its sweets, beautiful fabrics and amazing fairy tales, but also for wise sayings and proverbs, the content of which is accessible to understanding and interpretation only by “the wisest of the wisest”, “the most worthy of the most worthy”...

Try your hand - explain the meaning of these oriental sayings and proverbs. Having successfully completed the task, you can be proud of yourself - you have become one of the most worthy sages:

Once a wise man remarked -

Good parents have good children.

Making new friends

Be true to your old friendship.

Teaching, knowledge and work

They walk side by side through life.

The gardener is beautiful with his work,

The nightingale is beautiful in song in the garden.

It doesn't matter what you have

It's more important that you can.

The Russian people have no less wise proverbs and sayings, some of them are similar in meaning to the Eastern ones. Remember them. (The apple never falls far from the tree. old friend better than two new ones, etc.)

Task 8."Verbal duel". Two rivals begin their intellectual duel: they “shoot” with words starting with a certain letter. For example: one says a gun, the other says parquet, etc.

He is considered defeated, whose vocabulary runs out. The right to be the first to start a "duel" and which letter to "shoot" is decided by lot.

Task 9. Test of attentiveness and ingenuity. Read the passage short story which has a hidden meaning. Try to guess which one?

“...Today all the students had to stay at home. The radio said that because of the severe frost, classes at the school were canceled for three whole days.

Hooray! - I exclaimed and immediately called my friend Vaska. But his mother answered the phone:

Roma, Vasilek is ill. He has a bad cough...

All clear, I thought, it's all because of the ice cream. Oh, if you knew that classes were canceled! The fact is that today there should be a decisive control in mathematics. L Vaska is already arguing with a deuce and a triple, he doesn’t have a mathematical mindset, what can you do! But try to explain it to our mathematician. Lilia Petrovna is a stern person. Not at odds with mathematics, which means that you are a finished person - a loafer and a lazybones. "Two" to the magazine and mom to school. So Vaska decided to play it safe, yesterday after school he ate three popsicles and two ice creams. What will you take from the patient? He has peace and positive emotions necessary.

Well, you need to morally support a friend. With a bag of his favorite toffees and a book about spies, I went up to Vaska. He lived in my house, two floors up. The door was opened for me by Vaska's younger sister, by the way, an extremely mischievous girl. She was wearing one shoe.

Hello, - I said and asked, nodding at her feet - Where is the second one, lost or what?

And she didn't lose anything! I didn’t have time to put on the second one, I opened the door for you! Mom left for work. Vaska is sick. Having blurted out all this in one breath and having managed to show me her tongue at the same time, Ritka immediately galloped off to her room.

Vaska met me with a forced smile, lying on the bed. With a silent nod of greeting, I placed toffees and a book on his bed.

Vaska, it's time to take your medicine! - with adult intonations in her voice, Ritka said importantly. She had already put on her shoes and was now holding a glass of rosehip decoction in her hands. - You must drink this drink, otherwise you will not recover, so my mother said. And grandmother Lyuba told my mother, she lives with us in Astrakhan - these words were already intended for me. - Mom called her grandmother and said that Vaska was ill, and grandmother told her mother ...

Listen, Rita, go away, huh? - Vaska suddenly croaked - / Let me at least cheer calmly .... ".

An excerpt from the story of E. Arsenina "Unlucky".

Question: How many colors can be found in sentences? Title the story. Come up with your own version of the end of the story.

Answer: The story mentions seven flowers: cornflower, lily, iris, peony, poppy, wild rose, aster.

Task 10. Let's play with words. Pick up words that easily rhyme with each other and sound almost the same, but ... It is worth removing just one letter from the word or replacing it with another - it turns out ... What can happen, you will now hear:

GOAT nibbles grass,

Next to the oak, on it the bark.

A wasp crawls along the bark,

DEW glitters in the meadow.

And in the hands of a peasant, the scythe rings merrily ...

Try to continue by rhyming, for example, such words as burrow-leg-horns, etc.

Task 11. Words are given separated by commas. Arrange them in semantic order so that you get a tongue twister: crows, because, two, early in the morning, bagels, fought.

Two crows early in the morning

They fought over a lamb.

Task 12. An ancient parchment found during archaeological excavations, which, according to historians, is more than three hundred years old, has undergone careful and thorough study and analysis. "The mysterious scroll could belong to one of the wizards," scientists - archaeologists, historians and philologists unanimously declared.

Read what is written and answer the question: why did pundits come to this conclusion?

Answer: In an ancient document, such "magic" words are inscribed: "please", "thank you", "sorry", "sorry", "hello" - read from right to left.

Task 13: read the beginning of the poem by E. Arsenina "A Ridiculous Story."

Outside the window, on the glass

The midge stuck.

Fly away quickly

I'll crush it, baby! ...

Try to continue the poem, replacing the word "clung" to "scared", adding "I'm knocking" ...

I knock on the glass

"Fly away - I will crush!"

The little one got scared

The midge has flown...

It would seem that the story with the midge is over - it flew away, the poem ended. However, let's try to think about what consequences a meeting with a small harmless midge could have for the author of this poem.

The task is quite difficult, so here's a little hint for you: in a cozy kitchen in front of the window, there is a delicious breakfast on the table. The author, preparing to pick up a plump fragrant sausage with a fork, suddenly notices a small goat scurrying back and forth on the glass of the half-open window.

And since our author, as all authors in the world are supposed to be, is a very nervous (albeit very kind) person, he doesn’t like it terribly when something flickers before his eyes while eating. Agree, this greatly distracts from the tasty, juicy sausages ... just spoils the appetite! So, with a sigh, the author puts his sausage back on the plate and tries to convince the midge to leave his window through “peace negotiations”.

As you already understood, the midge turned out to be a rather stubborn insect. In order for it to fly away, the author had to persistently and continuously knock on the window glass. Breathing a sigh of relief that the conflict with the stubborn man managed without assault (our author has never offended a fly in his long life, so he would never forgive himself for the death of a small defenseless booger), the author returns to his untouched and slightly chilled breakfast in order to continue the meal .. ... but... it wasn't there... Only empty plates and a fork remained on the table. Tasty, juicy and so appetizing sausage, and with it cheese and sausage disappeared without a trace! Evaporated! Why do you think? What happened next? Try to imagine and develop the plot on your own. ..

Now listen to how he describes the further events of the ill-fated morning himself

While I was standing at the window

And watched the midge -

Breakfast suddenly disappeared without a trace

In my cat's stomach!!!

My breakfast!

Was eaten!

Insidious fat cat!

Sausage, cheese and sausage

Disappeared instantly and without a trace!

I grabbed the slipper in a hurry,

To punish the thief.

But the cat, purring happily,

Gave such a shooter ...

There is nothing to look for,

I'm ready to tell you honestly:

I'm not carried away by the midge,

Wouldn't have been robbed by a cat...

Agree, what is not a detective story: a midge in the role of a distracting accomplice in crime, in the role of a victim the unfortunate author, left without his breakfast, and an insidious adventurer-cat. The latter was obviously lucky: she not only had breakfast for herself and her master, but also avoided a good beating at the same time.

Guys, who do you think is really to blame for this whole story: the circumstances, the author, the midge or the cat? What educational measures, in your opinion, should be applied to a thieving cat?

Creative tasks.

1. Title the poem.

2. If you like to draw, you know how to use paints - illustrate this plot.