What does difficulty affect in Skyrim? Description of the mod for Skyrim

Without starting a long debate, I will say that playing Skyrim is easy, however, reservations are important here. Moreover, we are talking not only about the current level of difficulty of the game, but also about the skills of the player himself, because there is a significant difference between the playstyle of a veteran of The Elder Scrolls and a newcomer to this legendary series of games. And, despite all the simplification of the role-playing system, the softening of the leveling system (when the power of enemies directly depends on the level of your character), leveling up the hero is of considerable importance. Although critical problems do not arise in Skyrim, even if the hero’s development is not very consistent, however, at a difficult level this can already affect the gameplay.

We will review the difficulty levels in this article on the site qualitatively, without taking into account exact data, which is quite difficult to find. General principle, the principle of almost everyone computer games, naturally, is also performed in Skyrim, that is, the higher the difficulty level, the more difficult it is to fight with opponents. However, do not expect that at the minimum level you can easily chop into cabbage all of Earl Windhelm’s guards at the second character level. That is, the class difference for some of the characters in the game is quite significant, so lowering the difficulty level at the initial stage of character development will not help you much in destroying the legendary figures and inhabitants of Skyrim. But the average bandits, with whom the entire Elder Scrolls series is teeming, as well as a fifth of this line role playing games, increase in strength quite well with increasing difficulty levels. A good feature of Skyrim, as well as previous parts of the Elder Scrolls, is that the difficulty level can be changed directly during the game, and not just before it starts. So if at some point the game seems difficult, or, conversely, easy, you can always change the difficulty level to a level that is comfortable for you. In order to change the difficulty level in Skyrim, you must first call up the menu with the “Esc” key, then select the “System” tab, then look for settings in the menu (“Settings”), in the next menu select “Gameplay”, the parameter will be hidden there difficulty of the game (“Difficulty”). In total, Skyrim has five gradations of difficulty levels, in order of increasing difficulty of the game: Novice, Apprentice, Adept, Expert, Master.



The easiest level of the game in Skyrim, most likely it is unlikely to be in demand by players. The only thing is that you can choose it in especially difficult moments, where the battle with the enemy treacherously ends with the death of the character. However, in this case, you can simply postpone this battle and pump up your character, so that at the next meeting the enemy will flee for his life.



It becomes a little harder to play, but this level of difficulty is unlikely to endow the enemies with heroic strength. Although it is quite possible walkthrough The Elder Scrolls 5 is at the Apprentice level, if you are interested directly in the plot and passage of Skyrim, and not in numerous battles with monsters and bandits.

Adept



Standard level Skyrim difficulty, it may seem too easy for many players. However, the Adept level guarantees a comfortable game, without the need for tactical conduct of each battle. However, the death of a character at this level of difficulty is already quite possible, so you will sometimes have to take healing potions.



An intermediate level between standard difficulty and the hardest difficulty in Skyrim. Subjectively assessing the increased difficulty of the game can be problematic, especially against weak opponents. However, their health reserve becomes larger, and blows have a noticeable effect on the character’s parameters.



The most difficult level in Skyrim, here you already need to think before entering the battle, and going on a campaign without a significant supply of healing potions becomes a risky undertaking. The health and armor of enemies increase, and the character feels the blows of enemies more and more noticeably. The comfort of Skyrim decreases; you have to pay much more attention, effort and time to battles.

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The legendary difficulty level is complicated by the fact that it is legendaryly difficult, and this, alas, is a fact, naked as a girl on a nudist beach - you can’t argue. The legendary level is difficult not only due to the fact that it automatically increases the health and damage level of enemies, making them harsh, like a berserker gorged on fly agarics, who in the Solitude market was given a basket of flowers on his head and called “snot-nosed youngster.”

One of the features of Legendary difficulty is that when you load the game, it automatically increases the damage and strength of opponents. As a result, at the Legendary difficulty level, any enemy deals simply amazing damage to you. The system of partners and housecarls becomes completely useless, since almost any partner (except for quest ones - they are immortal throughout the essence of the game) is killed instantly at the Legendary level. Therefore, the Legendary level is the lot of “stalkers” - loners who are used to solving all the issues that arise along the way by force, magic or cunning.

For such lone wolves, this mod was made. It significantly changes some abilities in the branches: Thief, Mage and Warrior, strengthening them by TWO times.

I would especially like to note that one of the most underrated abilities of the School of Restoration, Necromage, has been doubled. This ability, with the mod installed, doubles the effect of ANY spells against ANY undead. Moreover, few people know - but this effect also applies to enchanted weapons.

This ability turns the Vampire Scourge spell into one of the most formidable anti-vampire weapons added in the Vampire Lords expansion. At Legendary Level, vampires become so harsh. that they easily kill your hero even at level 80, and his partners and housecarls are not even considered enemies (with the exception of Barbas - the level of vampires increases cyclically - up to level 20 they can still be defeated, but after 30 they become extremely invincible.

“Scourge of Vampires”, in combination with “Great Necromage”, will quickly bring them to a sane state. Considering very interesting feature of this spell, it will appeal to those who are tired of reloading saves if, in the event of a vampire attack on the city, some quest character was killed. "Vampiro Scourge" solves this problem once and for all.

The ability "Great Necromage" doubles damage (even damage from Screams) against: dragurs, ashen spawn, vampires (no matter what type) and summoned creatures, such as zombies (the same applies to those that you summon - for example, Furious People - like this that swing less spells if you use mods for summoned creatures).

The mod was made by a player who completed Skyrim alone at the Legendary level. (Our person!)

I especially warn you: DO NOT INSTALL the mod if you are NOT playing at the Legendary level! Otherwise, the game will lose all taste and meaning and will become unbearably boring.

The mod does NOT replace Constellations - it simply changes their properties. Even if you install this mod, don’t expect everything to happen right away! You will have to level up as usual to get these enhanced abilities! This makes the mod very well balanced.

Bugs and compatibility:
There may be bugs with mods that change the very essence of Skill Constellations and remake them. With mods that ADD new abilities - there were no confrontations.

Requirements: Skyrim, all three expansions, Legendary difficulty level and, preferably, a brave heart.

Installation: Standard

Removal: Standard.

Introduction
Completing the Master difficulty level is not an easy task for an unprepared player. This material uses the subtleties and tricks of the game, which will allow you to properly develop your character to confidently pass this level of difficulty. At lower difficulty levels - not recommended, because... it will essentially be God Mode and you will quickly lose interest in the game.
For those who just want to play without any problems, I recommend the Adept difficulty and not even think about leveling up. Just play your style and have fun with it. Pass and get the thrill of freedom of choice. So don't read what's below - close the page and forget =)

We will need:

The maximum armor in the game gives protection of 80% from any physical damage. This protection is achieved with an armor level of 576 units.
Powerful physical damage: bows or swords, whichever you prefer. Powerful damage - more than 200.
This is exactly what we should come to for a comfortable open battle:

In Skyrim, on Master difficulty you will be demolished in 1-2 hits by most enemies that are at least slightly difficult. At the same time, they will have a wild amount of health, which will not allow you to “overshoot” them. In fact, the only alternative to this build may be the path of the killer. Walk and kill everyone with a dagger from stealth mode (a stab in the back with a dagger does 15 times damage). But this option has a number of disadvantages - if the enemies are crowded, you will have a lot of problems and will have to work according to the principle: hit, run away, everything quiets down, hit again, run away. Pretty sad IMHO.
Perhaps there are some other options, for example for a magician, but I am not aware of them.
I prefer to combine sneak attacks with open combat. And without good armor and damage, you can simply forget about open combat on the Master.

What to download for this:

Blacksmith. Elven armor is enough. We will also get maximum armor and wild damage from swords (sword of blades / elven). Let's save at least 4 perks, because... no need to take Daedric and dragon forging and passages for them. In total, 2 perks are enough for us.
Enchantment. 8 perks.

Alchemy: 7 perks.

One-handed weapons \ bows (possibly both, depending on your playstyle)
Light armor: 2-5 perks.

In total, we will need 20 perks and another X for swords and bows, but we will download them already in normal gameplay, because... even without perks, our damage will be more than 200 units, and our armor will be 80%. And just 5 perks invested in the first skill of swords will raise us to 400-500 damage, which will force even groups of dead draugr military leaders to piss in their armor.

Let's get started! Magic Blacksmith:

I like making Breton because... Resistance to magic is a nice thing. And you won’t need skills like rage for orcs with 80% damage resistance. In general, apart from the rage, resistance to cold of the Nords and the magic of the Brentos, I simply don’t see any interesting racial bonuses.
First, we need to master the blacksmith and enchantment. This will allow us to raise a lot of money at the initial stage and prepare for the study of alchemy.
Be prepared that for this you will have to spend a couple of hours on rather soulless methods of leveling up)
So:

  • We steal and buy as many iron ingots and ore as possible. We buy leather \ strips of leather (if you make the strips yourself, it will be a little cheaper). For merchants, goods and money are updated within 48 hours. If you want to buy again, wait 2 days with the T key and buy/sell again
  • We make daggers/bracers in the forge. Bracers are quicker to enchant, because... you don’t need to adjust the strength of the enchanting effect each time, but when selling bracers there will be less money. Decide for yourself. TIP: Scroll through the list of items in the forge so that when you select an item, the “yes” button in the creation confirmation window is close. It’s convenient to click and you’ll be able to make daggers/bracers much faster + won’t be annoying =)
  • We buy/find weapons with the effect of scaring away the undead. We disassemble this weapon on the enchanting table to get this effect into our arsenal. Bracers can be given a bonus effect to any skill. Apply any one that increases the price of bracers more. Weapons that can scare away the undead, and then drive out the Daedra, are often sold by a merchant in Whiterun (Raging Bear). The arsenal is updated every 2 days, so if you haven’t found it, wait and check the assortment again.
  • We buy all the tiny soul stones from traders, including filled ones. If the budget allows, then small stones and even ordinary ones. Soon you won’t have problems with money, you don’t have to save
  • We buy/find and disassemble weapons with the soul capture effect again. A bow like this will cost very little.
  • We enchant your weapon with the effect of catching souls. I had 2 of these: a dagger, for crits from the back, it will be enough to be enchanted for 1 sec of catching souls, and a sword in the right hand for open battles, enchanted for a trap for 2-3s. This is enough for close combat even if you have a regular weapon in your other hand.
  • Let's go hunting! Crabs, killer fish, rabbits, deer, horchers and the weakest creatures will sacrifice their souls for our success. Draugs (regular ones, not warlords) are also suitable. It’s good to combine hunting for them with a quest.
  • We use all filled soul stones to enchant daggers/bracers for the above effects.
  • We sell enchanted goods. It’s profitable to make for yourself or buy/find a couple of items to increase trade. Personally, I used an amulet+helmet+clothes+ring. The total effect will be a price increase of 80% or more. But that’s later, but now: we make the amulet ourselves/buy it + an improved thieves guild hood + ring + clothes. Clothing: you can do it yourself, or you can, if you decide to complete the Dark Brotherhood quests, take the jester’s clothes to the Dawnstar hideout, where Cicero will run away (+15% prices and +15% to weapons) or if you kill Cicero himself, then take his clothes , which will give +20%.


(Volsung is a mask of a dragon priest. It can be worn simultaneously with a Falmer helmet, enchanted for another +29% to trade. In principle, this is not necessary, because you will not have enough gold reserves from merchants without it. But for In alchemy, this feature will be useful to us. More on this below.)

So, the algorithm: bought raw materials - daggers\bracers - soul stones + filling - enchantment - sale. You will need to make about 300 items to raise both skills by 100. TIP: Check weapons with merchants. If you have already leveled up, items with “Exile Daedra” may appear. This effect on weapons will give you the opportunity to sell 1 dagger for 1000 - 2000 gold, depending on the item for the trade effect and the level of enchantment.



As enchantment increases, we take perks all the time: enhancing enchantment - all 5 points, then increasing effects (central branch) and finally - double effect.
At the forge you don’t have to take ANY of the perks for now.
It is convenient to do this in Winterhold: There is a blacksmith, 2 merchants with soul stones and an enchanting table. Very convenient to sell and buy.
If possible, immediately buy all the ingredients from merchants (except for expensive ones like the Daedra heart, if they have already appeared). You'll need them soon.

Hooray! We finally have 100 blacksmith, 100 enchantment! Alchemy time!

We study only ELVEN ITEMS in blacksmithing in the light armor branch.
We make armor and a sword in the forge. You don’t have to make a sword if you got yourself Blade swords in the main quest in the Temple of Blades. (you can take one without this, just in the secret room where Delphine will take you)
We drink the potion and at the workbench we improve our armor and, most importantly, our weapons. The damage and armor will pleasantly surprise you =)
If you drank +142% to the blacksmith, then this is the maximum. This potion is made with Mask + 20% + Falmer helmet + amulet + ring + bracers for + 29% to alchemy. If your potion is weaker, it’s time to go get a mask or enchant things up to +29%. New clothes will allow you to easily pick up your mask. Then we make things at +29%, dress and cook +142% to the blacksmith and improve our things to a new maximum.

Don't have 400 sword damage yet? Then we go to you!

Making potions in alchemist's clothes for +35% enchantment. You need 6 pieces. When enchanting, you can rename items. This is convenient so as not to be confused with loot for sale. And it’s cool) After all, we make the best things in the game!
Under the potion, we enchant things for +damage from one-handed weapons and +damage from bows. It should turn out on one ring: +48% to one-handed damage, +48% from bows.
You can also make yourself an amulet and a ring with magic resistance. In case of difficulties with any sorcerers. I managed without them, the cold resistance of 44% on the boots and my innate 25% resistance from the Breton were enough.
So, it turns out that you have 4 one-handed items with an effect of +48% damage. Same thing with bows.



TIP: when renaming, you may encounter a bug where the item is not renamed. This happens if you have duplicates in your inventory, for example, two identical swords. Throw all duplicates, even clothes into the chest and then enchant the item. It should work.





I like the Sword of Blades better - it has a longer range, and the difference in damage with such upgrades is already insignificant. And most importantly, you don’t have to spend 5 perks on a Daedric forge. It’s better to invest in bows and diversify the gameplay.
Difference: 523 damage versus 498, i.e. only 25 points, i.e. only 4.7%! In my opinion, this 5% is not worth the perks that need to be spent on a Daedric. For the sword of blades, the very first skill in blacksmith is enough.

Now, we only have to pump 3-4 points into the light armor branch to get our maximum armor: Take the first skill by 1 (+20% armor), then +25% to the set, That should be enough. If anything, add another perk. If you don’t have enough stamina (you should, because you can chant a weapon to drain 29 units per hit), or you want to run more, then it’s nice to take +50% to restore light armor in the light armor branch.
We enchant our swords to drain the reserves of strength and maybe a little to drain life (+25 fire damage is somehow not serious, is it?)
In general, it turns out that the reserve of strength is almost not spent in battle and you can swing non-stop with a bunch of opponents, 80% resistance to damage, resistance to magic in general up to 70-80% and to one element - full resistance (due to shoe). There really won’t be any resistance if you take + damage to the bow on things. I had such things and such. You can switch.

Adviсe:
Sway light armor: Stand under a dead bandit and heal with recovery. (you can just set the difficulty to adept in our armor and go drink tea, the natural restoration of health will be enough for you. Just like the troll when you were level 10 =)
Upgrade stealth: Quest to kill anyone. Go into the victim's house, stand in the corner, press stealth and the C button and go drink tea.
Upgrade swords: Difficult) Especially with our damage. You can do this at the beginning by luring the troll under the bridge into the water, place the master and beat him with a long sword. He will not lose HP, and you will upgrade your sword. Asshole IMHO) The same trick with the challenge - call someone from Oblivion - kill them. Call - wet. You will upgrade both skills, but this is not interesting IMHO.
Eloquence and theft: Sin by 5 coins, give a bribe to the guard, thereby increasing your eloquence, steal your bribe. Repeat.

Bows: Similar to swords

Conclusion:

Many will say that such a buildup kills the gameplay, so I’ll repeat right away: this is a way with which you can beat the Master without cheats, just knowing the intricacies of the game, and without spending twenty minutes and fifteen saves/loads on killing one giant.
Gameplay on the Master does not kill such equipment. Mages and archers, and heather wars, can still completely crush you, especially at the time of leveling up swords, when you came out with good gear, but without combat skills.
As you can see in my guide there is no magic at all. I haven’t leveled up the Mage yet and I don’t know how they can pass the Master. I would be grateful if someone would share their knowledge on this topic. I suspect that it is possible due to necromancy, but I would like to play as a magician who uses fireballs and beautiful spells, and not as a UG who stands around the corner and waits for the undead / dremora to take out all living things.

Today, many Skyrim players show dissatisfaction with the difficulty system created in the game. And there is a reasonable note in this. What primarily causes dissatisfied buzz is that it is too easy to play at an average level, too difficult at a high level.

I’ll say right away that almost everything I say about the Master also applies to the Expert.

It can be immodestly noted that the game at a difficult level, that is, on the Master, can actually be played by a player who is quite professional in his favorite activity, no matter what anyone says. I'll tell you why I'm so sure of this.

Let's take one fan out of a thousand, in this case the author of the post, to analyze the passage of the game at different difficulty levels.

First of all, I will say that at the moment I have completed much less time in the game than most of you, readers of this post, precisely because after many years of playing Oblivion and Morrowind up and down and raising my character to heavenly levels, I decided to try the new system “ leveling" in Skyrim. And I started by simply changing the difficulty level.

This thought first occurred to me when I left the first dungeon, and one weak blow of my fist was enough for a wild, angry wolf to fly several meters away from my character.

Review of the intricacies of Skyrim. Difficulty system: from adept to master.



Review of the intricacies of Skyrim. Difficulty system: from adept to master.

Immediately after that, I decided to go through the main quest twice, and then move on to everything else, because there’s never too much Skyrim.

Do not forget that the following information is subjective and what I had in the game may be completely different for you.

Playing as a Master vs Playing as an Adept

Leveling up a character on a Master, no matter what, is slower - this is the first thing. When the boy gamers I knew wrote loudly about how quickly they were moving up the level ladder, and how quickly they completed the game, I just sighed irritably and proudly answered with one single routine phrase: “I play on Master.”

Why slower? Because at a difficult level of the game it is impossible to use all abilities. For example, this applies to close combat.

What is the difference between medium and high difficulty melee combat?

As we know, as the difficulty level increases, any damage dealt to the opponent decreases and the damage dealt to the main character increases. In close combat, fighting with a sword or two swords, you can inflict minor damage on the enemy, but it is very difficult to protect yourself with armor or liters of healing potions. This is a minus in the difficulty system. In theory, in order to kill an enemy that is strong by the standards of the game, you need to protect yourself from distance.

Let's take several monsters: from a wolf to a dragon. At a masterfully difficult level, “taking down” a wolf is not a ridiculously easy task, rather an easy warm-up, during which you even have time to improve several skills. But if on the way the hero meets an ice troll, which is very, very possible to kill on an Adept, then on a Master it is hardly possible to do this.

Review of the intricacies of Skyrim. Difficulty system: from adept to master.



Review of the intricacies of Skyrim. Difficulty system: from adept to master.

Let's take the draugr overlord - melee combat is difficult, each magical attack takes away a sufficient number of health units even at a long distance, but one or two blows from the draugr overlord at close range are enough to completely “take out” all your health, even if you are raised level you will only download it.

Again, on the Adept, I didn’t use the bow and arrow and barely even used spells to kill him - the sword in close combat allowed me to quite literally destroy the enemy.

Review of the intricacies of Skyrim. Difficulty system: from adept to master.



Review of the intricacies of Skyrim. Difficulty system: from adept to master.

Well, we should, of course, add that it still depends on the hero’s specialization - a magician, a thief or a warrior. After all, this plays a significant role when fighting enemies. For me, as a player, it was also easier because I use stealth and archery; for a player using a sword, killing a troll or a saber turns into a real test, not to mention a dragon.

What is the advantage of the Master - real pumping. Honestly, at the most difficult level, the same “Stealth” will only be real stealth if it is sufficiently pumped up, that is, when the skill is pumped up over 45, the character stops being noticed, but at the Adept the character stops being noticed after the first six units added to initial secrecy.

On Adept, the game at the very beginning seems incredibly easy, but as you level up your character it becomes more and more difficult. As the character's strength grows, so do the enemies - the same system was in Oblivion.

On the Master it’s the other way around. From the very beginning of the game, when the character has not yet been leveled up, it is very difficult to play the game. The enemies are strong - you are weak, the weapon is weak, the skills are not yet developed, but with your growth, the growth of the enemies’ strength does not seem so rapid, you acquire in addition to the pumped up skills good weapon and armor, and with each level it becomes easier for you to use your abilities.

Let the passage of the game go much slower, and the character will not level up too quickly due to the lack of the ability to level up melee combat at a low level.

In any case, beating the game on a masterfully difficult level, you can boast of this, because not every player will want to bother themselves with such difficulties.

Review of the intricacies of Skyrim. Difficulty system: from adept to master.



Review of the intricacies of Skyrim. Difficulty system: from adept to master.