Naval battles on ships. Rules of the game in "sea battle"

In Game "sea battle" the game is played by two people who take turns naming the coordinates of the ships on the opponent's map. If the coordinates are occupied, then the ship or part of it "sinks", and the one that has fallen has the right to make one more move.

The game takes place on a field of 10x10 cells of each player, on which a fleet of ships is located. Horizontals are usually numbered from top to bottom, and verticals are marked with letters from left to right. In this case, letters of the Russian alphabet are used from “a” to “k” (letters “ё” and “й” are usually omitted) or from “a” to “i” (using the letter “ё”), or letters of the Latin alphabet from “ a" to "j". Sometimes the word "republic" or "snow maiden" is used, since not a single letter is repeated in these 10-letter words. Because there are various options setting the coordinate system, it is better to agree on this in advance.

The fleet consists of

* 1 ship - a row of 4 "four-deck" cells

* 2 ships - a row of 3 "three-ball" cells

* 3 ships - a row of 2 "two-deck" cells

* 4 ships - a row of 1 cell "single-deck".

When placed, ships cannot touch each other at the corners.

Ship decks should be built "in a line", and not with bends. The main thing: you cannot build the decks of one ship diagonally.

Before the start of hostilities, players cast lots or agree on who will go first.

The player making the move makes a shot - he calls aloud the coordinates of the cell in which, in his opinion, the enemy ship is located, for example, "K1!" .
If the shot hit a cell that was not occupied by any enemy ship, then the answer “Miss!” and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.
If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer is “Wounded!”. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot.
If the shot hit the cell where the single-deck ship or the last undamaged cell of the multi-deck ship is located, then the answer “Sunk!” or "Killed!" Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot.

The winner is the one who first sinks all 10 enemy ships. The loser has the right to ask to study the opponent's playing field after the end of the game.

Violations

The player has his field drawn incorrectly: the number of ships does not comply with the rules; ships touch each other; incorrect field sizes and incorrect coordinate system.

The player made changes on his playing field that were not provided for by the rules of the game (during the game, you can only put dots and crosses and only according to the rules), for example, completed the missing ship, the player peeped at the location of the enemy ships or missed his turn.

And again Sea battle, but this time about the classic school game, which is played on notebook sheets. History has not preserved information about who and when invented this amazing game, but the fact that many generations of schoolchildren played it Soviet Union, it is a fact. Legends were composed and poems were written about this game, they invented different variants fights and new rules. It is not surprising that the naval battle boom continues and even gains new momentum, now you can play not only with an opponent, but also with a computer, tablet, and even with a phone...

Most recently, on our website, we described, and today we’ll talk about the classic rules of the game Naval battle on paper. The classic version of the sea battle game is played by two people. To play, you will need two notebook sheets in a cage and two pencils or pens. The players take a piece of paper and a pen each and sit down so that they cannot see each other's pieces of paper - this is a real military secret, and the fate of the whole company depends on the secrecy of the fleet's positions. Next, the players draw two squares of 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters for two players, otherwise the game will be spoiled. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but the prerequisite is that this must be done in the same way for two players.

After the squares of future hostilities have been drawn, you should hide them well from the eyes of the opponent and begin to arrange your fleet, but before that, carefully read the following rules:

  • in the classic rules of the game "Battleship" ships are located only horizontally or vertically and cannot be curved;
  • in the classic game "Battleship" ships cannot touch each other either by sides or corners, there must be a distance of at least one cell between ships;
  • in the classic Sea Battle game, each player places 10 (ten) ships of different sizes:
    • 1-n (one) four-cell battleship;
    • 2-a (two) three-cell cruisers;
    • 3 (three) two-cell destroyers;
    • 4th (four) one-cell submarines or torpedo boats (as you like).

Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you need to increase the size of the game squares, otherwise there will simply not be enough space to place the ships.

When the ships are placed, the time comes to start a sea battle and one of the admirals, according to the lot, makes his first shot. This is done as follows: the player looks at the right square and chooses any place available for a shot and calls it out loud. For example: "e2" or "i9". The second participant in the naval battle looks at his left square, on which his ships are located, finds the indicated point and reports the result of the shot:

  • past (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
  • wounded - if this is one of the places on which the ship is standing and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
  • killed (sank) - if there is a one-cell submarine or another ship in this place, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, other ships cannot be located on neighboring cells. Thus, a mark is made and no more fire will be fired at these coordinates.

Please note that according to the rules of the classic game of naval combat, the player who made a successful shot and wounded or killed the enemy ship continues the game and makes another shot. He keeps firing until he misses. The game continues until all the ships of one of the fleets go to the bottom, i.e. until the complete destruction of one of the fleets.

Attention, if you wish, you can change the rules of the game and add your own elements. For example, some introduce one or two naval mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his not sunk ships. In addition, you can play three of us, then the players draw three squares and the shooting is carried out immediately at one squadron, and then at the other. In addition, you should make marks not only of your shots, but also of the shots of opponents when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.

In the following articles, we will definitely analyze the tactics of deploying fleets and the correct strategy for firing at an enemy squadron. Have fun.

On our site you can find others that you can play with your friends.

Children are so fascinated by various gadgets that they often don’t want to not only read, but even play outside of the virtual world. This worries both professionals and parents. In one of the episodes of the cartoon "Barboskiny" Grandfather just offers a way to return children to real world by playing with the whole family in the usual "Battleship" on paper.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that it is possible to have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Sea battle today also exists in a computer version, but the traditional version of destroying ships on a piece of paper in a box has one undoubted advantage over a virtual one.

Playing with a live person is more interesting than with a computer, the battle is much more fun and exciting. Yes, and more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

Another plus and reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room, or some special entourage. Enough paper, pen and know the sea battle on paper for two.

Learning to play sea battle

The rules for a sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are denoted on one side by letters from A to K (without Y and Y), on the other by numbers from 1 to 10. In this field you need to arrange your ships.

A second similar square is drawn next to it with a similar designation of fields. On it, during the battle, the player fixes his shots.

  • When making a “shot”, the player names the coordinates of the target, for example, B8.
  • The opponent answers "by" if there is nothing in the cell; "wounded" if his ship was hit; "killed" when a ship is destroyed.
  • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • On a miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant may require the opponent to present his playing field and check the records of moves.

The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

  1. Composition of ships: 4 submarines of one cell, 3 destroyers, consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. It is necessary to draw ships in such a way that they in no case touch each other. There must be a distance of at least one cell between them.
  3. You can place the ships both horizontally and vertically, and at the edge of the playing field.

What Not to Do

Set rules and certain restrictions.

  1. You cannot change the composition of ships.
  2. Some rules say that one ship can only have a linear shape, in some cases the shape of the letter L is allowed. This point must be specified in advance. But in all variants it is impossible to draw and place the ships diagonally.
  3. You cannot change the field size.
  4. You can not distort the coordinates and hide the hit.

Strategies

Not only the simple rules and conditions of the organization of the game explain the popularity of the Sea Battle game, but also the fact that winning it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider the skill and the way your opponent plays. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent will play with you, who already knows that there can’t be in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Consider the location of your ships. One of the winning strategies is the location of large ships compactly in one place, and scattered single-celled ones away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct tactics of the game include a few simple tricks.

Be sure to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Someone does it with dots, someone with crosses. This will avoid repeated shelling of empty squares and conflicts, in case of any errors.

If the opponent's ship is "killed" in a sea battle, then we mark the cells surrounding it as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

The shooting tactics of the players can also be different. You can shoot by making diagonal moves. So there are more chances to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, you determine the choice of moves based on what begins to peep through on the enemy playing field.

A tactic to combat popular fraud, when the opponent sets up the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and the ships are drawn in one color, and the shots are marked with a different pen or pencil.

Today, the Sea Battle game exists both as a desktop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play Sea Battle

Incredibly popular game on paper. And although now there are special game kits for Sea Battle, as well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

The goal of the game is to sink the enemy's ships before they can sink yours.

Rules of the game "Sea battle"

Two players play. Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”). By the way, in some schools, instead of the boring alphabet, they write the word " REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships in one cell (“single-deck” or “single-tube”), 3 ships in 2 cells, 2 in 3 cells and one four-deck. All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

When the ships are placed, the players take turns making "shots", naming the squares according to their "coordinates": "A1", "B6", etc. If the cell is occupied by a ship or part of it, the enemy must answer "wounded" or "killed" ("sunk"). This cell is crossed out with a cross and you can make one more shot. If there is no ship in the named cell, a dot is placed in the cell and the turn passes to the opponent.

The game is played until the complete victory of one of the players, that is, until all the ships are sunk.

At the end of the game, the loser can ask the winner to look at his ship placement.

Mastery

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about the tricks and also various honest and not very honest methods of playing sea battle:

  • First of all (and this is the most important thing!), you need to keep your sheet with the ships so that the enemy cannot spy on your location;
  • Be sure to keep a record of your own and other people's moves, marking them with dots. So shots on the same cells will be excluded;
  • Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. A good result is the uneven distribution of ships: collect all the "large" ships in one or two dense groups, and hide the remaining "one-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping of large ships, and then it will take a long time to search for the remaining small ones;
  • After killing a large ship, the enemy surrounds it with dots. So, having found a “four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 \u003d 18 cells (that is, 18% or almost 1/5 of the field). “Three-deck"Gives 15 cells (15%), "two-deck" - 12%, and "single-deck" - 9%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two. Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
  • And here is the dishonest way: arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils different colors and after placing the ships, just change handles.

The Sea Battle game has been helping people pass the time in lessons, lectures, lunch breaks or just cold winter evenings for over 80 years. During this time, many generations have changed, but the game still remains relevant. Although it is being replaced by more modern and dynamic computer games, today it is almost impossible to find a student who does not know how to play sea battle and what it is all about. I will tell you about the rules of the game, as well as describe the winning tactics. Consider how to play sea battle.

Rules of the game

The playing field of each player is a 10x10 square on which ships are placed. The field must contain numeric and alphabetic coordinates (numbers 1-10 vertically, and letters from a to k horizontally). For the classic game, four one-cell ships (submarines), three two-cell ships (destroyers), two three-cell ships (cruisers) and one four-cell ship (battleship) are used. They are drawn inside the square. According to the rules, the ships must not touch. It is best to play on a piece of paper in a box, because the drawing of ships is an outline of the cells. One deck - one cell. Ships can be placed both horizontally and vertically. Next to his square, the player draws a second one, on which he marks “shots” at the enemy. When hitting an opponent's ship, a cross is placed on a foreign field. The hit player takes another shot.

Violations

  • The number of ships does not meet the rules
  • The ships are located close to each other
  • Changed field size
  • Wrong coordinates specified

Game process

  • Players decide who goes first
  • The player making the move names the coordinate on which, in his opinion, the opponent's ship is located. For example, square A1.
  • On a miss, the opponent must say "Missed!", on a hit, "Hit", "Wounded" or "Killed", depending on the size of the ship.
  • The game continues until all ships of one of the players are sunk.

How to win in a sea battle

This strategy is one of the many options for building a battle. Its essence lies in the fact that all large ships (from two to four cells) are located in one corner of the field and as compactly as possible. But single-cell ships are scattered across the rest of the field. As a result, your opponent will quickly find the grouping zone of large ships quite quickly and begin to destroy them mercilessly. At this point, he will feel like a real genius, but we know what the catch is. During the time that the opponent spends looking for small ships, you will most likely have time to understand his tactics and destroy most of the ships, thereby making him nervous. The rest is already a matter of technology. This article talked about the rules, the process of the game and gave examples of winning tactics on how to win in a sea battle. With a competent approach, all of the above can serve as a good knowledge base for getting the most out of the game.